diarmaint
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- Oct 6, 2012
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This system should use the skill club as a basis for critical, but I have this error
tfs 0.4 8.60
someone please help me!
tfs 0.4 8.60
Lua:
local SKILL_ID = 3 -- id skill...
local multiplier = 1.5
local percentual = 0.3
function onStatsChange(cid, attacker, type, combat, value)
if isPlayer(attacker) and (not (attacker == cid)) and (type == STATSCHANGE_HEALTHLOSS or type == STATSCHANGE_MANALOSS) then
local chance = (getPlayerSkillLevel(cid, SKILL_ID) * percentual) * 10
if math.random(1, 1000) <= chance then
dano = math.ceil(value*(multiplier))
doTargetCombatHealth(attacker, cid, combat, -dano, -dano)
doSendMagicEffect(getCreaturePosition(cid), 5)
return false
end
end
return true
end
C++:
[Error - CreatureScript Interface]
data/creaturescripts/scripts/critical.lua:onStatsChange
Description:
(luaGetPlayerSkillLevel) Player not found
[Error - CreatureScript Interface]
data/creaturescripts/scripts/critical.lua:onStatsChange
Description:
data/creaturescripts/scripts/critical.lua:9: attempt to perform arithmetic on a boolean value
stack traceback:
data/creaturescripts/scripts/critical.lua:9: in function <data/creaturescripts/scripts/critical.lua:7>
Last edited: