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creaturescript

  1. potinho

    Lua [TFS 0.X] Improve Reward Chest System

    Hello guys, This system bellow was created by @Luan Luciano (i guess this is the original one) but I'm having difficulty adjusting the rewards and scores, leaving something fairer between healers, damage dealers and blockers. Could anyone help me find the best way to configure it, in order to...
  2. WikiArk21

    Dodge Skill (TFS 0.4 REV 3996)

    I found a dodge script on internet forums, but it does not have the necessary tags. I know it's for creaturescripts, but which tag should be added?
  3. underewar

    CreatureEvent [BOOSTED CREATURE] LETS IMPROVE THIS SYSTEM TFS 1x

    Hello everyone! I'm working on a system for creatures and boosted bosses on my TFS 1x server. I'm not interested in integrating this system into the source code for obvious reasons, as it makes editing easier for other servers. I'm posting this to collaborate on enhancing the current system by...
  4. potinho

    CreatureEvent [OTX 2] Global Drop Item

    Hello everyone, everything good? I didn't find anything like it on the forum so I leave here my first contribution to the OTLand community. It's a script that adds the chance of dropping an item to any monster in the game and It is possible to configure more than one item to be dropped. I...
  5. Wusse

    Offlinetraining Error (TFS 1.4.2)

    Hey! I have Compiled and started TFS 1.4.2 for 10.98, everything works fine, one issue i do get tho is an ERROR in Console after someone logs in and have been "training" while being abscent. (The offline training works, i simply get a error in console) TRAINING WORKS...
  6. V

    [OTX] - Edit level up script

    SCRIPT: https://paste.ofcode.org/UJMqCer32rsrEpumyCedjw EXPLICATION: Actually this script works correctly. BUT there is an annoying problem... this part of the script: ("O jogador " .. getPlayerName(cid) .. " tornou-se o novo Top Level. Parabens!" -- Means The X player is the new top...
  7. potinho

    TFS 0.X [LUA] Wrong time last login

    Hello guys, how are you? Can someone tell me how to fix incorrect last login? When i log in server, script show to me current time. In AAC shows correctly last login. login.lua local accountManager = getPlayerAccountManager(cid) if(accountManager == MANAGER_NONE) then local...
  8. potinho

    Lua [TFS 0.X] Creaturescript its not removing storage

    Guys, I have a strange problem, I thought it was simple but maybe it's not. I tried to put in my script to activate VIP to set a storage for the players and I have a creaturescript that validates this VIP, and if the time is up it removes it. The problem is that if I put it in the VIP action to...
  9. potinho

    TFS 0.X Kill "x" monster and appear a boss

    Hello guys, Does someone have a script who works globaly, when all players kills "x" of specific monster, spawn a boss? I have looked in forum but find nothing.
  10. potinho

    Lua [SOLVED] TFS 0.X No loose items or container bellow certain level

    Hello guys, how are you? I have this script to not loss experience bellow level 9 and remove AOL. I want to make a few change, not lose itens before level 60 (with ou without aol). I already have this script who not remove experience bellow level 9. function onDeath(cid, corpse, deathList)...
  11. potinho

    TFS 0.X [OTX 2] Bug in creaturescripts after ban player

    Hi guys, I'm having a strange behavior on my server. After banning a player and he tries to log in, the ban message no longer appears (it did before). What I noticed is that the Account Manager tries to log in and gives a connection error in the client, and several creaturescripts that work...
  12. potinho

    Lua [TFS 0.X] Send player to temple after VIP expires

    Good morning people, everything fine? I'm trying to create a creaturescript that validates the player's VIP time (onLogin), if the time has expired, it sends the player to the temple of TownID 1. Could you help me to create this script? Below are the functions to validate my VIP system...
  13. Z

    Simple way to remove monster?

    0.4 Hi, I am struggling with some think I know its very easy. I want a way to remove a creature after some time after it has been created. I have a npc script where summons a creature, and it adds an event that removes it, but if a player kills the creature, obviously returns an error. So I...
  14. wizinx

    TFS 1.X+ funcion add outfit and addon in shop.lua otclient

    Hello, I installed the otclient shop, but the function of adding the outfits and addon are not finished, anyone with a good heart who knows?, thanks -- BETA VERSION, net tested yet -- Instruction: -- creaturescripts.xml <event type="extendedopcode" name="Shop" script="shop.lua" /> -- and...
  15. wizinx

    TFS 1.X+ Creaturescripts task count in party

    Hi everyone, I'm editing the code so that the tasks will count in party, but I can't make it 100% functional, since I want to make it count only by damaging the creature. At the moment it works if they both hit almost the same damage to the creature. Could you help me?. Thank you local...
  16. M

    C++ Utamo vita absolving only part of the damage

    0.4 Hello guys, I'm here trying to do something with utamo vita. In my head, it would be more dynamical if the spell only absorb some part of the damage, not all the damage. In other words: If a monster (or other players) hit the dude with utamo vita and 100% is the damage, so what I want is...
  17. A

    respawn.lua

    Good morning my friends, I'm looking for a script that has the percentage of being born boss after killing a creature in (caves, hunts). Much like shiny pokemon respewn OTserv 8.60 theotxserver
  18. F

    Help with Error in Dodge and Critical System tfs 1.3

    Hello guys, I came here to ask for your help. i am a very layman in open tibia and i am learning now! I was wondering if you could help me with the following mistake !. follow my login.lua:
  19. DukeeH

    Lua Monster of the day (Group)

    Hello, I'm using TFS 0.3.7/OTX2. I'm trying to change a code by @buchaLL He made a monster of the day code, but on my server I have a few dragon lords, I want that if the monster of the day is dragon lord, it affects all the ones in the group. I wasn't able to use a table for this. Monster...
  20. thegood

    attempt to call global 'getCastleConfig' (a nil value)

    I need help with this Castle War script, all works good, but when the event finish, i recive this message: And have this error: This is my castlekill.lua: function onDeath(cid, corpse, killer) if (getCreatureName(cid) == getCastleConfig("monster")) then Castle_endEvent(true...
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