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Something is wrong in the Last Man Stand mod console error

Zaul

I'm The Devil Scripter
Joined
May 13, 2012
Messages
233
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The console error and the server do not start!

PHP:
theforgottenserver: luascript.h:264: static ScriptEnviroment* LuaInterface::getEnv(): Assertion `m_scriptEnvIndex >= 0 && m_scriptEnvIndex < 21' failed.

The script

PHP:
<?xml version="1.0" encoding="UTF-8"?>
<mod name="Last man standing" version="1.00" author="Kimo" contact="otland.net" enabled="yes">
<config name="lastmanstanding_config"><![CDATA[
config = {
	temporaryArea = {
		{x = 32440, y = 32466, z = 7}, -- northwest corner of area where players must stand in order to join the event
		{x = 32440, y = 32471, z = 7} -- south east corner
	},
	arenaArea = {
		{x = 32427, y = 32451, z = 7}, -- nw corner of arena
		{x = 32453, y = 32464, z = 7}, -- se corner of arena
		{x = 32440, y = 32457, z = 7} -- center of arena
	},
	fromPosition = {x = 32427, y = 32451, z = 7}, -- top left cornor of the playground
	toPosition = {x = 32453, y = 32464, z = 7}, -- bottom right cornor of the playground
	minPlayers = 6, -- min players required to start the battle
	prize = {2160, 5467} -- rewards
	playerCount = 3334, -- Global storage for counting the players left/entered in the event
	teleportPosition = {x = 32357, y = 32219, z = 7, stackpos = 1}, -- Where the teleport will be created
    teleportToPosition = {x = 32435, y = 32468, z = 7}, -- Where the teleport will take you
    teleportId = 1387, -- Id of the teleport
}              
]]></config>
 
<talkaction words="!last" event="script"><![CDATA[
function onSay()
        domodlib('lastmanstanding_config')
        local tp = doCreateTeleport(config.teleportId, config.teleportToPosition, config.teleportPosition)
        doItemSetAttribute(tp, "aid", config.teleportActionId)
        setGlobalStorageValue(config.playerCount, 0)
        doBroadcastMessage("Last man standing is starting in " .. config.timeToStartEvent .. " minutes! The teleport will be closed when the event start!", MESSAGE_EVENT_ADVANCE)
        addEvent(StartEvent, config.timeToStartEvent * 1000 * 10)
		print(getGlobalStorageValue(3334))
        return true
end

function StartEvent()
    domodlib('lastmanstanding_config')
		for x = (config.arenaArea)[1].x, (config.arenaArea)[2].x do
		for y = (config.arenaArea)[1].y, (config.arenaArea)[2].y do
			for z = (config.arenaArea)[1].z, (config.arenaArea)[2].z do
				if(isPlayer(getTopCreature({x = x, y = y, z = z}).uid)) then
					table.insert(arenaPlayers, getTopCreature({x = x, y = y, z = z}).uid)
				end
			end
		end
	end
	
	if getGlobalStorageValue(config.playerCount) >= config.minPlayers then
		local fromp, top = config.fromPosition, config.toPosition
			for x = fromp.x, top.x do
			for y = fromp.y, top.y do
				for z = fromp.z, top.z do
					areapos = {x = x, y = y, z = z, stackpos = 253}
					getPlayers = getThingfromPos(areapos)
					if isPlayer(getPlayers.uid) then
					doTeleportThing(players[i], (config.arenaArea)[3])
					doPlayerSendTextMessage(players[i], MESSAGE_STATUS_WARNING, "The battle begins. Survive for glory!")
end
	return true
end
end
end
else
				 doTeleportThing(getPlayers.uid, getTownTemplePosition(getPlayerTown(getPlayers.uid)), false)
				doSendMagicEffect(getPlayerPosition(getPlayers.uid), CONST_ME_TELEPORT)
				doPlayerSendTextMessage(players[i], MESSAGE_STATUS_WARNING, "No enough players!")
end
]]></talkaction>

<movevent type="StepIn" actionid="3000" event="script"><![CDATA[
local config = {
        playerCount = 3334, -- Global storage for counting the players in the event
        maxPlayers = 20 -- Max players who can participate
}
 
function onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor)
        domodlib('lastmanstanding_config')
        if getGlobalStorageValue(config.playerCount) < config.maxPlayers then
                        setGlobalStorageValue(config.playerCount, getGlobalStorageValue(config.playerCount)+1)
                                if getGlobalStorageValue(config.playerCount) == config.maxPlayers then
                                        doBroadcastMessage("Last man standing event is now full [" .. getGlobalStorageValue(config.playerCount) .. " players]! The event will soon start.")
                                else
                        doBroadcastMessage(getPlayerName(cid) .. " entered last man standing event! Currently " .. getGlobalStorageValue(config.playerCount) .. " players have joined!", MESSAGE_STATUS_CONSOLE_RED)
                end
        else
                doTeleportThing(cid, fromPosition)
                doPlayerSendCancel(cid, "The event is full. There is already " .. config.maxPlayers .. " players participating in the event.")
                return false
        end
                print(getGlobalStorageValue(config.playerCount) .. " Players in catch the item event.")
        return true
end
]]></movevent>
</mod>
 
Still same!

PHP:
[3:46:42.422] >> Loading mods...
[3:46:42.423] > Loading adoll.xml... done.
[3:46:42.423] > Loading guild-broadcast.xml... done.
[3:46:42.424] > Loading soccer.xml... done.
[3:46:42.424] > Loading casino.xml... done.
[3:46:42.424] > Loading firstitems.xml... done.
[3:46:42.425] > Loading vip.xml... done.
[3:46:42.425] > Loading lottery_system.xml... done.
[3:46:42.425] > Loading go.xml... done.
[3:46:42.425] > Loading bh.xml... done.
[3:46:42.428] > Loading capturetheflag.xml... done.
[3:46:42.428] > Loading buypremium.xml... done.
theforgottenserver: luascript.h:264: static ScriptEnviroment* LuaInterface::getEnv(): Assertion `m_scriptEnvIndex >= 0 && m_scriptEnvIndex < 21' failed.
Aborted

AND YES IM SURE IT'S LASTMANSTAND MOD SCRIPT WHO MAKE THE CONSOLE LIKE THIS. Sorry for caps.
 
Code:
<?xml version="1.0" encoding="UTF-8"?>
<mod name="Last man standing" version="1.00" author="Kimo" contact="otland.net" enabled="yes">
<config name="lastmanstanding_config"><![CDATA[
config = {
temporaryArea = {
	{x = 32440, y = 32466, z = 7}, -- northwest corner of area where players must stand in order to join the event
	{x = 32440, y = 32471, z = 7} -- south east corner
},
arenaArea = {
	{x = 32427, y = 32451, z = 7}, -- nw corner of arena
	{x = 32453, y = 32464, z = 7}, -- se corner of arena
	{x = 32440, y = 32457, z = 7} -- center of arena
},
fromPosition = {x = 32427, y = 32451, z = 7}, -- top left cornor of the playground
toPosition = {x = 32453, y = 32464, z = 7}, -- bottom right cornor of the playground
minPlayers = 6, -- min players required to start the battle
prize = {2160, 5467}, -- rewards
playerCount = 3334, -- Global storage for counting the players left/entered in the event
teleportPosition = {x = 32357, y = 32219, z = 7, stackpos = 1}, -- Where the teleport will be created
teleportToPosition = {x = 32435, y = 32468, z = 7}, -- Where the teleport will take you
teleportId = 1387, -- Id of the teleport
}              
]]></config>

<talkaction words="!last" event="script"><![CDATA[
function onSay()
	domodlib('lastmanstanding_config')
	local tp = doCreateTeleport(config.teleportId, config.teleportToPosition, config.teleportPosition)
	doItemSetAttribute(tp, "aid", config.teleportActionId)
	setGlobalStorageValue(config.playerCount, 0)
	doBroadcastMessage("Last man standing is starting in " .. config.timeToStartEvent .. " minutes! The teleport will be closed when the event start!", MESSAGE_EVENT_ADVANCE)
	addEvent(StartEvent, config.timeToStartEvent * 1000 * 10)
	print(getGlobalStorageValue(3334))
	return true
end

function StartEvent()
	domodlib('lastmanstanding_config')
	for x = (config.arenaArea)[1].x, (config.arenaArea)[2].x do
		for y = (config.arenaArea)[1].y, (config.arenaArea)[2].y do
			for z = (config.arenaArea)[1].z, (config.arenaArea)[2].z do
				local c = getTopCreature({x = x, y = y, z = z})
				if c.type == 1 then
					table.insert(arenaPlayers, c.uid)
				end
			end
		end
	end

	if getGlobalStorageValue(config.playerCount) >= config.minPlayers then
		local fromp, top = config.fromPosition, config.toPosition
		for x = fromp.x, top.x do
			for y = fromp.y, top.y do
				for z = fromp.z, top.z do
					areapos = {x = x, y = y, z = z, stackpos = 253}
					getPlayers = getTopCreature(areapos)
					if isPlayer(getPlayers.uid) then
						doTeleportThing(players[i], (config.arenaArea)[3])
						doPlayerSendTextMessage(players[i], MESSAGE_STATUS_WARNING, "The battle begins. Survive for glory!")
					end
					return true
				end
			end
		end
	else
		doTeleportThing(getPlayers.uid, getTownTemplePosition(getPlayerTown(getPlayers.uid)), false)
		doSendMagicEffect(getPlayerPosition(getPlayers.uid), CONST_ME_TELEPORT)
		doPlayerSendTextMessage(players[i], MESSAGE_STATUS_WARNING, "No enough players!")
	end
end
]]></talkaction>

<movevent type="StepIn" actionid="3000" event="script"><![CDATA[
local config = {
	playerCount = 3334, -- Global storage for counting the players in the event
	maxPlayers = 20 -- Max players who can participate
}

function onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor)
	if getGlobalStorageValue(config.playerCount) < config.maxPlayers then
		setGlobalStorageValue(config.playerCount, getGlobalStorageValue(config.playerCount)+1)
		if getGlobalStorageValue(config.playerCount) == config.maxPlayers then
			doBroadcastMessage("Last man standing event is now full [" .. getGlobalStorageValue(config.playerCount) .. " players]! The event will soon start.")
		else
			doBroadcastMessage(getPlayerName(cid) .. " entered last man standing event! Currently " .. getGlobalStorageValue(config.playerCount) .. " players have joined!", MESSAGE_STATUS_CONSOLE_RED)
		end
	else
		doTeleportThing(cid, fromPosition)
		doPlayerSendCancel(cid, "The event is full. There is already " .. config.maxPlayers .. " players participating in the event.")
		return false
	end
	print(getGlobalStorageValue(config.playerCount) .. " Players in catch the item event.")
	return true
end
]]></movevent>
</mod>
 
Code:
<?xml version="1.0" encoding="UTF-8"?>
<mod name="Last man standing" version="1.00" author="Kimo" contact="otland.net" enabled="yes">
<config name="lastmanstanding_config"><=!=[=C=D=A=T=A=[
config = {
temporaryArea = {
	{x = 32440, y = 32466, z = 7}, -- northwest corner of area where players must stand in order to join the event
	{x = 32440, y = 32471, z = 7} -- south east corner
},
arenaArea = {
	{x = 32427, y = 32451, z = 7}, -- nw corner of arena
	{x = 32453, y = 32464, z = 7}, -- se corner of arena
	{x = 32440, y = 32457, z = 7} -- center of arena
},
fromPosition = {x = 32427, y = 32451, z = 7}, -- top left cornor of the playground
toPosition = {x = 32453, y = 32464, z = 7}, -- bottom right cornor of the playground
minPlayers = 6, -- min players required to start the battle
prize = {2160, 5467}, -- rewards
playerCount = 3334, -- Global storage for counting the players left/entered in the event
teleportPosition = {x = 32357, y = 32219, z = 7, stackpos = 1}, -- Where the teleport will be created
teleportToPosition = {x = 32435, y = 32468, z = 7}, -- Where the teleport will take you
teleportId = 1387, -- Id of the teleport
}              
]=]=></config>

<talkaction words="!last" event="script"><=!=[=C=D=A=T=A=[
function onSay()
	domodlib('lastmanstanding_config')
	local tp = doCreateTeleport(config.teleportId, config.teleportToPosition, config.teleportPosition)
	doItemSetAttribute(tp, "aid", config.teleportActionId)
	setGlobalStorageValue(config.playerCount, 0)
	doBroadcastMessage("Last man standing is starting in " .. config.timeToStartEvent .. " minutes! The teleport will be closed when the event start!", MESSAGE_EVENT_ADVANCE)
	addEvent(StartEvent, config.timeToStartEvent * 1000 * 10)
	print(getGlobalStorageValue(3334))
	return true
end

function StartEvent()
	domodlib('lastmanstanding_config')
	for x = (config.arenaArea)[1].x, (config.arenaArea)[2].x do
		for y = (config.arenaArea)[1].y, (config.arenaArea)[2].y do
			for z = (config.arenaArea)[1].z, (config.arenaArea)[2].z do
				local c = getTopCreature({x = x, y = y, z = z})
				if c.type == 1 then
					table.insert(arenaPlayers, c.uid)
				end
			end
		end
	end

	if getGlobalStorageValue(config.playerCount) >= config.minPlayers then
		local fromp, top = config.fromPosition, config.toPosition
		for x = fromp.x, top.x do
			for y = fromp.y, top.y do
				for z = fromp.z, top.z do
					areapos = {x = x, y = y, z = z, stackpos = 253}
					getPlayers = getTopCreature(areapos)
					if isPlayer(getPlayers.uid) then
						doTeleportThing(players[i], (config.arenaArea)[3])
						doPlayerSendTextMessage(players[i], MESSAGE_STATUS_WARNING, "The battle begins. Survive for glory!")
					end
					return true
				end
			end
		end
	else
		doTeleportThing(getPlayers.uid, getTownTemplePosition(getPlayerTown(getPlayers.uid)), false)
		doSendMagicEffect(getPlayerPosition(getPlayers.uid), CONST_ME_TELEPORT)
		doPlayerSendTextMessage(players[i], MESSAGE_STATUS_WARNING, "No enough players!")
	end
end
]=]=></talkaction>

<movevent type="StepIn" actionid="3000" event="script"><=!=[=C=D=A=T=A=[
local config = {
	playerCount = 3334, -- Global storage for counting the players in the event
	maxPlayers = 20 -- Max players who can participate
}

function onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor)
	if getGlobalStorageValue(config.playerCount) < config.maxPlayers then
		setGlobalStorageValue(config.playerCount, getGlobalStorageValue(config.playerCount)+1)
		if getGlobalStorageValue(config.playerCount) == config.maxPlayers then
			doBroadcastMessage("Last man standing event is now full [" .. getGlobalStorageValue(config.playerCount) .. " players]! The event will soon start.")
		else
			doBroadcastMessage(getPlayerName(cid) .. " entered last man standing event! Currently " .. getGlobalStorageValue(config.playerCount) .. " players have joined!", MESSAGE_STATUS_CONSOLE_RED)
		end
	else
		doTeleportThing(cid, fromPosition)
		doPlayerSendCancel(cid, "The event is full. There is already " .. config.maxPlayers .. " players participating in the event.")
		return false
	end
	print(getGlobalStorageValue(config.playerCount) .. " Players in catch the item event.")
	return true
end
]=]=></movevent>
</mod>

when I run, only the tp appears and nothing more
and I get this error in the console
Sin título.jpg

Please Help :c

REP+

Regards!

- - - Updated - - -

BUMP!
 
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