After 5-10h my server is crashing. I dont know why. Maybe someone know and can help me? I use 0.3.4pl2
Code:
#0 0x0000000000459a4e in CreatureEvent::executeDeath (this=0x42f2790,
creature=0x5343150, corpse=0x9951310, lastHitKiller=0x0,
mostDamageKiller=0x7f93975c23e0) at creatureevent.cpp:1213
#1 0x0000000000450c48 in Creature::dropCorpse (this=0x5343150)
at creature.cpp:769
#2 0x0000000000553c9d in Player::dropCorpse (this=0x455f880)
at player.cpp:2252
#3 0x0000000000450e49 in Creature::onDeath (this=0x5343150)
at creature.cpp:726
#4 0x000000000055b380 in Player::onDeath (this=0x5343150) at player.cpp:2130
#5 0x000000000047cc24 in Game::checkCreatures (this=0x856360) at game.cpp:3933
#6 0x0000000000493b6b in boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void, boost::_mfi::mf0<void, Game>, boost::_bi::list1<boost::_bi::value<Game*> > >, void>::invoke (function_obj_ptr=<value optimized out>)
at /usr/include/boost/bind/mem_fn_template.hpp:49
warning: (Internal error: pc 0x5b49dc in read in psymtab, but not in symtab.)
#7 0x00000000005b49dd in boost::function0<void, std::allocator<void> >::operator() (this=<value optimized out>)
at /usr/include/boost/function/function_template.hpp:825
warning: (Internal error: pc 0x5b49dc in read in psymtab, but not in symtab.)
warning: (Internal error: pc 0x5b48c0 in read in psymtab, but not in symtab.)
#8 0x00000000005b47af in Dispatcher::dispatcherThread (
p=<value optimized out>) at tasks.h:37
#9 0x00007f93a5634fc7 in start_thread () from /lib/libpthread.so.0
#10 0x00007f93a59195ad in clone () from /lib/libc.so.6
#11 0x0000000000000000 in ?? ()
Code:
#0 0x0000000000450dc6 in Creature::onDeath (this=0x7f37ec0a6660)
at creature.cpp:710
#1 0x000000000055b380 in Player::onDeath (this=0x7f37ec0a6660)
at player.cpp:2130
#2 0x000000000047cc24 in Game::checkCreatures (this=0x856360) at game.cpp:3933
#3 0x0000000000493b6b in boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void, boost::_mfi::mf0<void, Game>, boost::_bi::list1<boost::_bi::value<Game*> > >, void>::invoke (function_obj_ptr=<value optimized out>)
at /usr/include/boost/bind/mem_fn_template.hpp:49
warning: (Internal error: pc 0x5b49dc in read in psymtab, but not in symtab.)
#4 0x00000000005b49dd in boost::function0<void, std::allocator<void> >::operator() (this=<value optimized out>)
at /usr/include/boost/function/function_template.hpp:825
warning: (Internal error: pc 0x5b49dc in read in psymtab, but not in symtab.)
warning: (Internal error: pc 0x5b48c0 in read in psymtab, but not in symtab.)
#5 0x00000000005b47af in Dispatcher::dispatcherThread (
p=<value optimized out>) at tasks.h:37
#6 0x00007f3800501fc7 in start_thread () from /lib/libpthread.so.0
#7 0x00007f38007e65ad in clone () from /lib/libc.so.6
#8 0x0000000000000000 in ?? ()
Code:
#1 0x0000000000450dcc in Creature::onDeath (this=0x7f1258024480)
at creature.cpp:710
#2 0x000000000055b380 in Player::onDeath (this=0x7f1258024480)
at player.cpp:2130
#3 0x000000000047cc24 in Game::checkCreatures (this=0x856360) at game.cpp:3933
#4 0x0000000000493b6b in boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void, boost::_mfi::mf0<void, Game>, boost::_bi::list1<boost::_bi::value<Game*> > >, void>::invoke (function_obj_ptr=<value optimized out>)
at /usr/include/boost/bind/mem_fn_template.hpp:49
warning: (Internal error: pc 0x5b49dc in read in psymtab, but not in symtab.)
#5 0x00000000005b49dd in boost::function0<void, std::allocator<void> >::operator() (this=<value optimized out>)
at /usr/include/boost/function/function_template.hpp:825
warning: (Internal error: pc 0x5b49dc in read in psymtab, but not in symtab.)
warning: (Internal error: pc 0x5b48c0 in read in psymtab, but not in symtab.)
#6 0x00000000005b47af in Dispatcher::dispatcherThread (
p=<value optimized out>) at tasks.h:37
#7 0x00007f127c02dfc7 in start_thread () from /lib/libpthread.so.0
#8 0x00007f127c3125ad in clone () from /lib/libc.so.6
#9 0x0000000000000000 in ?? ()