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sotrage monster/Saga system

kite28

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May 15, 2012
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Hello, I am currently looking for a saga/monster system that attacks from storage.
I'm using tfs engine 1.4.2
exactly that

how is the system supposed to work? The system would have to operate in such a way that. The player will only be attacked by a monster that has memory. Once the memory is killed, it is overwritten/deleted and the next task can only be performed.
 
Kinda bad written, i would just add a flag to monsters.h like
uint16_t taskId (aka storage)
uint16_t taskState (aka 1 == can hit / 0 can't hit)

then onCombat check if monstertype.taskid == xx

smth like that ;D
 
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