• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

[Sources] How to change hit chance

Status
Not open for further replies.

slaw

Software Developer
Joined
Aug 27, 2007
Messages
3,666
Solutions
125
Reaction score
1,113
Location
Germany
GitHub
slawkens
Where i can change to be player was often hitting?

Becouse at this moment sometimes knight will hit "16", sometimes "600+" but often he will hit 0. So i want up chance to attack.

I know it was changes in some latest sources, i'm using on my server meybe ~390 rev. In home i have same files like on server, but TFS from 420 rev, and i don't attack same as on server, so i quess it was changed, don't don't know when. Really need help. Thanks. ;>
 
I'd also want to know this.
The chance of sparcling or poffing is too big.
 
weapons.xml/items.xml, or if you're talking about critical hit chance, then it's config.lua.
 
He is talking about poffs/sparcles.
They do appear too often.
 
Yes, too much poffs, thats what i don't like =\
 
I'm having exactly the same problem. With 86 distance I took 12 hits to kill a rotworm with a spear on a level 50 rp.
 
data/XML/vocations.xml:
Code:
<formula meleeDamage="1.0" distDamage="1.0" defense="1.0" armor="1.0"/>
 
Nonono, its not this, here only attack will be more powerfull, but poffs are too.
 
I think it doesn't work, becouse i tried it with another weapons, still same.
 
slawkens, use newest SVN! they have better damage formulas.
 
<attribute key="hitChance" value="90"/>

add that to ur wep

edit: In Items.xml
 
Status
Not open for further replies.
Back
Top