Making file about name is:
And paste this:
Now making file about name is:
And paste this:
To monsters.xml paste:
Look Spark of the Phoenix:
Look Flicker of Death:
PHP:
Spark of the Phoenix.xml
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Spark of the Phoenix" nameDescription="a spark of the phoenix" race="fire" species="fire" experience="8750" speed="320" manacost="0">
<health now="16000" max="16000"/>
<look type="242" corpse="8964"/>
<targetchange interval="5000" chance="25"/>
<strategy attack="80" defense="20"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="400"/>
</flags>
<attacks>
<attack name="fire" interval="2000" range="1" chance="100" min="-25" max="-990">
<attribute key="areaEffect" value="fire"/>
</attack>
<attack name="fire" interval="2500" chance="14" radius="2" target="0" min="-1142" max="-1625">
<attribute key="areaEffect" value="explosion"/>
</attack>
<attack name="fire" interval="4000" chance="12" length="8" spread="0" min="-475" max="-996">
<attribute key="areaEffect" value="firearea"/>
</attack>
<attack name="fire" interval="1000" chance="9" target="1" min="-342" max="-625">
<attribute key="areaEffect" value="fireattack"/>
<atttribute key="shootEffect" value="fire"/>
</attack>
<attack name="physical" interval="2000" chance="12" radius="3" target="1" min="-514" max="-824">
<attribute key="areaEffect" value="explosionarea"/>
<atttribute key="shootEffect" value="explosion"/>
</attack>
<attack name="firecondition" interval="1000" chance="25" range="8" target="1" min="-1000" max="-1200"/>
<attack name="firefield" interval="3500" chance="21" radius="4" target="1">
<atttribute key="shootEffect" value="flamingarrow"/>
</attack>
</attacks>
<defenses armor="55" defense="65">
<defense name="healing" interval="1000" chance="7" min="390" max="550">
<attribute key="areaEffect" value="fire"/>
</defense>
<defense name="healing" interval="1500" chance="9" min="490" max="650">
<attribute key="areaEffect" value="fire"/>
</defense>
</defenses>
<elements>
<element physicalPercent="50"/>
<element energyPercent="25"/>
<element deathPercent="20"/>
<element icePercent="-5"/>
</elements>
<immunities>
<immunity fire="1"/>
<immunity invisible="1"/>
<immunity paralyze="1"/>
<immunity lifedrain="1"/>
<immunity drunk="1"/>
</immunities>
<summons maxSummons="2">
<summon name="Flicker of Death" interval="2000" chance="23" max="2"/>
</summons>
<loot>
<item id="2148" countmax="90" chance="80000"/> --gold
<item id="2148" countmax="85" chance="60000"/> --gold
<item id="9810" chance="2000"/> --rusty armor
<item id="2656" chance="1200"/> --blue robe
<item id="2488" chance="5000"/> --crown legs
<item id="8891" chance="4000"/> --paladin armor
<item id="8852" chance="800"/> --the devileye
<item id="8877" chance="1000"/> --lavos armor
<item id="7840" countmax="16" chance="12000"/> --flaming arrow
<item id="1987" chance="100000"> --bag
<inside>
<item id="8881" chance="400"/> --fireborn giant armor
<item id="8867" chance="1500"/> --dragon robe
<item id="2432" chance="5000"/> --fire axe
<item id="7368" countmax="12" chance="15000"/> --assassin star
<item id="2152" countmax="4" chance="16000"/> --platinum coin
<item id="2392" chance="10000"/> --fire sword
<item id="2187" chance="25000"/> --WoI
<item id="2491" chance="4000"/> --crown helmet
<item id="7753" chance="9000"/> --firey war axe
<item id="8902" chance="2500"/> --SB of mind control
<item id="7899" chance="2000"/> --magma coat
<item id="8929" chance="500"/> --stomper
<item id="7410" chance="2200"/> --queen's sceptre
<item id="2493" chance="400"/> --demon helmet
<item id="8851" chance="600"/> --royal crossbow
<item id="2148" countmax="46" chance="60000"/> --gold
</inside>
</item>
</loot>
</monster>
PHP:
Flicker of Death.xml
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Flicker of Death" nameDescription="a flicker of death" race="fire" experience="2100" species="fire" speed="320" manacost="0">
<health now="2100" max="2100"/>
<look type="49" corpse="8964"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="150"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-70" max="-245"/>
<attack name="fire" interval="1000" chance="16" range="7" radius="4" target="1" min="-255" max="-355">
<attribute key="shootEffect" value="flamingarrow"/>
<attribute key="areaEffect" value="firearea"/>
</attack>
<attack name="fire" interval="3000" chance="13" radius="2" target="0" min="-225" max="-395">
<attribute key="areaEffect" value="explosion"/>
</attack>
<attack name="holy" interval="4000" chance="12" length="7" spread="0" min="-150" max="-300">
<attribute key="areaEffect" value="fireattack"/>
</attack>
<attack name="firefield" interval="1000" chance="10" range="7" radius="1" target="1">
<attribute key="shootEffect" value="fire"/>
</attack>
</attacks>
<defenses armor="35" defense="40">
<defense name="healing" interval="2000" chance="15" min="90" max="250">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
</defenses>
<elements>
<element physicalPercent="25"/>
<element energyPercent="20"/>
<element deathPercent="40"/>
<element earthPercent="50"/>
<element icePercent="-10"/>
</elements>
<immunities>
<immunity holy="1"/>
<immunity fire="1"/>
<immunity invisible="1"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
</immunities>
<loot>
<item id="2148" countmax="100" chance="80000"/> --gold
<item id="2148" countmax="54" chance="60000"/> --gold
<item id="2432" chance="1000"/> --fire axe
<item id="7894" chance="400"/> --magma legs
<item id="2147" countmax="3" chance="4500"/> --small ruby
<item id="7840" countmax="12" chance="12000"/> --flash arrow
<item id="10218" chance="700"/> --hellfire lavos amulet
<item id="9810" chance="1000"/> --rusty armor
<item id="1987" chance="100000">
<inside>
<item id="2191" chance="700"/> --wand dragonbreath
<item id="2519" chance="500"/> --crown shield
<item id="7890" chance="1100"/> --magma amulet
<item id="2148" countmax="46" chance="30000"/> --gold
<item id="2656" chance="800"/> --blue robe
<item id="8900" chance="300"/> --sb enlight~
<item id="2655" chance="2000"/> --red robe
<item id="2238" chance="2000"/> --worn boots
<item id="2239" chance="32000"/> --burnt scroll
<item id="2156" chance="900"/> --red gem
</inside>
</item>
</loot>
</monster>
PHP:
<monster name="Flicker of Death" file="Flicker of Death.xml"/>
<monster name="Spark of the Phoenix" file="Spark of the Phoenix.xml"/>
Look Spark of the Phoenix:
Look Flicker of Death:
Last edited: