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C++ Spawn BUG in ALL TFS 1.X (distro bug)

OTcreator

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Feb 14, 2022
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Hi!
While I have already dealt with the duplication of monsters outside the radius, there is still a lime with the respawning of monsters in each of the TFS.If you have 2 monsters in one proficient (large) you kill two at once and one respawns after 60 seconds and the other after 120 only and so on.
It should not work that way.If you kill one , and the other 10 seconds later then one should respawn in 60 seconds and the other also after 60 seconds of killing it.
And this is not the case.Changing the setting in config.lua spawnRate to a higher number only causes two to respawn at once after 60 seconds.
In addition, changing the rateSpawn in config.lua to a high number will cause when using a larger spawn, e.g. 15x15 where you have 30 monsters, that after killing a few in small increments, all, e.g. 8 will respawn after 60 seconds. From the first kill.
And it should be 60 and 70 (because the second one was slaughtered 10 seconds later).

Try add 3 monsters on one big spawn, set spawnRate to 1x. And check time to respawn - 1 = 60, 2 =120, 3=180s respawn time...

I add video with this bug.

 
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