attackspeed = (base attack - (player->getSkill(SKILL_FIST, SKILL_LEVEL)*2))
uint32_t Player:: getAttackSpeed ()
{
Item * weapon = getWeapon ();
if (weapon & & weapon-> getAttackSpeed ()! = 0)
return weapon-> getAttackSpeed ();
return vocation-> getAttackSpeed ();
}
void Player::doAttacking
lastAttack = OTSYS_TIME() - ((getAttackSpeed() + Player->getSkill(SKILL_FIST, SKILL_LEVEL)*3))- 1;