local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1, -10, -1, -20, 5, 5, 1.4, 2.1)
local function f(cid, combat, var)
if isPlayer(cid) and isCreature(variantToNumber(var)) then
doCombat(cid, combat, var)
end
end
function onCastSpell(cid, var)
doCombat(cid, combat, var)
addEvent(f, 500, cid, combat, var)
return true
end