Raikou
Well-Known Member
- Joined
- Jul 18, 2007
- Messages
- 145
- Solutions
- 2
- Reaction score
- 54
I got the following working code for a spell that buffs critical skills.
My (luxury) problem is that the animation to show that the buff is active on the person, is in my eyes not the greatest. Though I can't think of another way.
Is there a better way to show that the character is buffed?
Oh and if people want, they can of course use this spell.
My (luxury) problem is that the animation to show that the buff is active on the person, is in my eyes not the greatest. Though I can't think of another way.
Is there a better way to show that the character is buffed?
Lua:
local combat = Combat()
combat:setParameter(COMBAT_PARAM_AGGRESSIVE, false)
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN) -- Initial animation
local condition = Condition(CONDITION_ATTRIBUTES)
condition:setParameter(CONDITION_PARAM_TICKS, 10000) -- Result of (numbers 1 * 2)
condition:setParameter(CONDITION_PARAM_SPECIALSKILL_CRITICALHITCHANCE, 10)
condition:setParameter(CONDITION_PARAM_SPECIALSKILL_CRITICALHITAMOUNT, 10)
condition:setParameter(CONDITION_PARAM_BUFF_SPELL, true)
function buffAnimation(buffedcreature, counter)
if counter ~= 0 and Creature(buffedcreature) then
local buffCreature = Creature(buffedcreature)
local buffedPos = buffCreature:getPosition()
buffedPos:sendMagicEffect(CONST_ME_LOSEENERGY) -- Animation to show character is buffed
counter = counter - 1
addEvent(buffAnimation, 200, buffedcreature, counter) -- 1 Number
end
return true
end
combat:addCondition(condition)
function onCastSpell(creature, variant)
creature:getPosition():sendMagicEffect(CONST_ME_MAGIC_BLUE) -- Caster animation for doing the spell
local buffCreature = Creature(variant.number)
addEvent(buffAnimation, 0, buffCreature.uid,50) -- 2 number
return combat:execute(creature, variant)
end
Oh and if people want, they can of course use this spell.