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As the title says, I would like to know how to create an instant spell. I'm learning how to use RevScripts and I would like to know if there is someone that can explain me how to do that.
If is possible, to create a easy spell, as Fireball for example.
I'm currently using TFS 1.3/4 Downgrade from Nekiro. Stock code from github and stock OTClient 1.0 from Mehah. This error happens with or without GM account.
I have no idea how to explain this, but I can leave some images. Hope someone can figure it out or has experience with something like...
I'm learning how to create spells and I would like to know how to do for the summon's player use a specific spell when a player to click in an item? For example, the player click in gold coin and the summon of the player use Fireball.
My players told me, that step in poison fields always do fix 100 dmg IF you aren't already poisoned. Otherwise you won't get dmg.
All monsters can move across it without getting any dmg.
I've already checked the step in but can't find a file that handles dmg of poison fields.
I got a problem with getting the onKill event triggered more than once.
Several checks have been done and my conclusion is that the script gets triggered several times.
The script is called within the creaturescript:
<event type="kill" name="Bosskill" script="Bosskill.lua"/>...
The idea is to have a message pop up everytime the player changes locations, with the intent of making the locations and name of the places better known.
Searching the forum I found some ways to make messages appear on the screen, but almost always based on a timer (onThink...
Hi guys, I've searched several forums trying to resolve my question, but I was unsuccessful, I'm trying to make the autoloot on my server to automatically deposit the monster's gold in the player's bank (only the gold, the monster's loot remains in the backpack), what I've discovered so far is...
Good Morning everyone.
Somehow I can't figure out how to create a simple quest:
1. Open the chest, give a key.
2. Key opens door, other chest or something else.
Thats my actual not working setup:
1. Created a keychest_pergamon_graveyard.lua in my actions/scripts/quests folder.
Server: TFS 1.3
Remere: 3.2 and 3.7
Am I the only one who places a normal door (ID 6252) in an stone wall for example that's locked in game?
I guess I must do smth wrong.. And don't tell me to use RAWs..
Ok everyone, I have been working on something for a few weeks in my spare time, and I'm here to share with you, a "Custom Equipment" system, that loads all your custom equipment properties thru a single xml file.
Credits to : @azzkaban for original release this is based off of here
Yesterday i tried to compile tfs 1.3 downgraded to version 8.60, but visual studio returns this error
1>------ Compilação iniciada: Projeto: theforgottenserver, Configuração: Release x64 ------
Hi friends. This code is from another user here from Otland. It does not allow you to attack other characters with 2 characters. What I'm looking for is that it allows you to attack with only 2 characters.
if self and target then
if self:isPlayer() and target:isPlayer()...
Hello I am making a script to give a mount to the first 100 players that enter my server. The mount part is ready, but how can I end the event? Think of a globalstorage that adds up to 100 and when it is greater than or equal to 100 the script would stop working. It works in fact, but in the...