Guitar Freak
_LüA_n☺b_
So Im back with another question that I cant seem to solve by myself
I never really learned how to use AddEvent properly so I have no idea how to get this going the way I want.
Basically I want it so my "spell" is a timed buff. You would think "Why dont you do it with the normal CONDITION stuff for haste/skills/etc?" well, this buff works with a storage value so I dont think "conditions" apply for this.
So again this is where Im stuck and where I need help:
I think I can actually do the second one myself if I receive help understanding the first, but I posted it just in case.
Thanks in advance and as always I +rep anyone who is helpful, even if it isnt worth much
PD: Im using TFS 0.3.5pl1, in case you needed this information.
I never really learned how to use AddEvent properly so I have no idea how to get this going the way I want.
Basically I want it so my "spell" is a timed buff. You would think "Why dont you do it with the normal CONDITION stuff for haste/skills/etc?" well, this buff works with a storage value so I dont think "conditions" apply for this.
So again this is where Im stuck and where I need help:
- Player uses the spell, player receives a storage value for X amount of seconds, and after those X amount of seconds had expired, the storage value is removed again.
- If possible, when the buff is applied, an animation (doSendAnimatedText(pos, text, color)) shows the countdown of the timer, so if the timer is 3 it would show in a 1 sec delay "loop": 3, 2, 1 then simply stop.
I think I can actually do the second one myself if I receive help understanding the first, but I posted it just in case.
Thanks in advance and as always I +rep anyone who is helpful, even if it isnt worth much
PD: Im using TFS 0.3.5pl1, in case you needed this information.