local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)
setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
setCombatCallback(CALLBACK_PARAM_LEVELMAGICVALUE, combat, "getFormula")
function getFormula(cid)
doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
return 1, 1
end
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end