sick
Member
Hello,
This is Utori San based script, instead of costant 150 damage each turn I'd like it to scale based on your level and magic level. Could someone assist please
This is Utori San based script, instead of costant 150 damage each turn I'd like it to scale based on your level and magic level. Could someone assist please
Lua:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
local condition = createConditionObject(CONDITION_DAZZLED)
setConditionParam(condition, CONDITION_PARAM_DELAYED, 1)
addDamageCondition(condition, math.random(7,11), 3000, -150)
setCombatCondition(combat, condition)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
function onCastSpell(cid, var)
if exhaustion.check(cid, 23005) == false then
exhaustion.set(cid, 23005, 15)
return doCombat(cid, combat, var)
else
doPlayerSendCancel(cid, "Cooldown[" ..exhaustion.get(cid, 23005).."]")
end
end