local playerPosition = getThingPosition(cid)
local fromPosition = {x = playerPosition.x, y = playerPosition.y - 1, z = playerPosition.z}
local toPosition = {x = playerPosition.x - 1, y = playerPosition.y - 2, z = playerPosition.z}
doSendDistanceShoot(fromPosition, toPosition, CONST_ANI_DEATH)