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Spell dmg

Retired

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Witam,
Jak zrobić jakis spell,żeby jego dmg zależał od levela a nie mlvl,przykład:

setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -2.5, 3, -2.9, 3)

czy może w żródłach trzeba edytnąć?
min = (int32_t)((player->getLevel() / minl + player->getMagicLevel() * minm) * 1. * mina + minb);
max = (int32_t)((player->getLevel() / maxl + player->getMagicLevel() * maxm) * 1. * maxa + maxb);

Mam custom mape no i chciałbym dodać custom spells,dlatego mi potrzebna troche inia formuła
 
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