ares413
New Member
- Joined
- Apr 1, 2010
- Messages
- 130
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- 3
Currently, our spell hits drown damage, 300, 5 times once every second.
instead of damage being 300, we want it to be equal to players level (level 251 = 251 damage)
current script is
Can anyone help us? Rep++
instead of damage being 300, we want it to be equal to players level (level 251 = 251 damage)
current script is
LUA:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, true)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
local condition = createConditionObject(CONDITION_DROWN)
setConditionParam(condition, CONDITION_PARAM_DELAYED, 1)
addDamageCondition(condition, 5, 1000, -300)
setCombatCondition(combat, condition)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Can anyone help us? Rep++