Hiho, I want to create spell what will shoot 9 arrows (3x3 square with target in centre)
for now I created that:
but I don't know how shot that 9 arrows to target, not near caster. Waiting for reply.
for now I created that:
Code:
-- SpellCreator generated.
-- =============== COMBAT VARS ===============
-- Areas/Combat for 0ms
local combat0_Brush = createCombatObject()
setCombatParam(combat0_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ARROW)
setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat0_Brush,createCombatArea({
{1, 1, 1},
{1, 3, 1},
{1, 1, 1}}))
function getDmg_Brush(cid, level, maglevel)
return (10)*-1,(20)*-1
end
setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
local dfcombat0_Brush = {CONST_ANI_ARROW,0,1,-1,1,-1,0,-1,-1,0,-1,1,-1,1,0,1,1,0,0}
-- =============== CORE FUNCTIONS ===============
local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part
if (isCreature(cid)) then
doCombat(cid, c, var)
if (dirList ~= nil) then -- Emit distance effects
local i = 2;
while (i < #dirList) do
doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList[i],y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1])
i = i + 2
end
end
end
end
function onCastSpell(cid, var)
local startPos = getCreaturePosition(cid)
RunPart(combat0_Brush,cid,var,dfcombat0_Brush,startPos)
return true
end
but I don't know how shot that 9 arrows to target, not near caster. Waiting for reply.