combat object, formula type, -1, 0, -1, 0, minl, maxl, minm, maxm, -min, -max
min = (int32_t)((player->getLevel() / minl + player->getMagicLevel() * minm) * 1. * mina + minb);
max = (int32_t)((player->getLevel() / maxl + player->getMagicLevel() * maxm) * 1. * maxa + maxb);
setAttackFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 5, 5, 0, 4.8)
minl = 5, maxl = 5, minm = 0, maxm = 4.8
min = (150 / 5 + 8 * 0) * 1. * -1 + 0
max = (150 / 5 + 8 * 4.8) * 1. * -1 + 1