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Yeah I'm also interested if anyone experienced could throw in a description of each of these parameters , would be helpful. I already searched and found few results , but I'm seriously confused as every answer seems to differ from the previous one.
Oke well I can explain you how the formulas works.
I will explain it with this formula setAttackFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 6, 5, 3.6, 6)
And your level and magic level are lvl 150 and mlvl 70
Than your minimum hit due to your level will be: the first 6 shared by 150 (150/6=25) The minimum hit according to your level will than be: 3.6 x 70 = 252 You will hit a minimum of: 25 + 252 = 277
It goes the same for the other two numbers (5 and 6), but this will be your maximum hit! Meaning you character will hit between 252 and between the max hit.
Further if you put two more numbers (like 7 and 10) after the current formula. Than you have added the starter damage. This will be the damage that a player will hit if he gets level 0 and magic level 0.
If you got any questions according to spells, you can PM me.
Cykotitan helped me alot with spells, so I am understanding it more and more .
@Sentielo hate to bring up old posts but finally a legit explanation....... read thread after thread with long tutorials how this works but didnt understand sh*it and u sum it up in few sentences.. epic, thanks alot!