random123123
New Member
- Joined
- Jan 21, 2023
- Messages
- 2
- Reaction score
- 0
hi i need somebody to convert my spell from 0.3.6 to 1.5
Thank you
Thank you
Lua:local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) function mysticchou(cid, level, maglevel) local min = -(level * 7.0+ maglevel * 12 +60) local max = -(level * 7.0+ maglevel * 13 +60) return min, max end setCombatCallback(combat1, CALLBACK_PARAM_LEVELMAGICVALUE, "mysticchou") local arr1 = { {1, 1, 1, 1, 1, 1, 0}, {1, 1, 1, 1, 1, 1, 2}, {1, 1, 1, 1, 1, 1, 0}, } local area1 = createCombatArea(arr1) setCombatArea(combat1, area1) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) function mysticchou(cid, level, maglevel) local min = -(level * 7.0+ maglevel * 12 +60) local max = -(level * 7.0+ maglevel * 13 +60) return min, max end setCombatCallback(combat2, CALLBACK_PARAM_LEVELMAGICVALUE, "mysticchou") local arr2 = { {0, 1, 1, 1, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1}, {0, 1, 1, 1, 1, 1, 1}, } local area2 = createCombatArea(arr2) setCombatArea(combat2, area2) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) function mysticchou(cid, level, maglevel) local min = -(level * 7.0+ maglevel * 12 +60) local max = -(level * 7.0+ maglevel * 13 +60) return min, max end setCombatCallback(combat3, CALLBACK_PARAM_LEVELMAGICVALUE, "mysticchou") local arr3 = { {0, 2, 0}, {1, 1, 1}, {1, 1, 1}, {1, 1, 1}, {1, 1, 1}, {1, 1, 1}, {1, 1, 1}, } local area3 = createCombatArea(arr3) setCombatArea(combat3, area3) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) function mysticchou(cid, level, maglevel) local min = -(level * 7.0+ maglevel * 12 +60) local max = -(level * 7.0+ maglevel * 13 +60) return min, max end setCombatCallback(combat4, CALLBACK_PARAM_LEVELMAGICVALUE, "mysticchou") local arr4 = { {1, 1, 1}, {1, 1, 1}, {1, 1, 1}, {1, 1, 1}, {1, 1, 1}, {1, 1, 1}, {0, 2, 0}, } local area4 = createCombatArea(arr4) setCombatArea(combat4, area4) function mysticchoumaretsugeki(cid) local pos = getCreaturePosition(cid) if getCreatureLookDirection(cid) == 1 then doCombat(cid, combat1, numberToVariant(cid)) MysticChouXd = {x = pos.x+6, y = pos.y+1, z = pos.z} doSendMagicEffect(MysticChouXd, 146) elseif getCreatureLookDirection(cid) == 2 then doCombat(cid, combat4, numberToVariant(cid)) MysticChouXd = {x = pos.x+1, y = pos.y+6, z = pos.z} doSendMagicEffect(MysticChouXd, 203) elseif getCreatureLookDirection(cid) == 3 then doCombat(cid, combat2, numberToVariant(cid)) MysticChouXd = {x = pos.x-1, y = pos.y+1, z = pos.z} doSendMagicEffect(MysticChouXd, 146) elseif getCreatureLookDirection(cid) == 0 then doCombat(cid, combat3, numberToVariant(cid)) MysticChouXd = {x = pos.x+1, y = pos.y-1, z = pos.z} doSendMagicEffect(MysticChouXd, 203) end end function onCastSpell(cid, var) addEvent(mysticchoumaretsugeki,0,cid) return true end