local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
function onGetFormulaValues(cid, level, maglevel)
local min = -(((level/5)+(maglevel*1.4))+10)
local max = -(((level/5)+(maglevel*2.1))+20)
return min, max
end
setCombatCallback(combat, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
arr1 = {
{1, 1, 1},
{1, 2, 1},
{1, 1, 1}
}
setCombatArea(combat, createCombatArea(arr1))
local distanceCombat = createCombatObject()
setCombatParam(distanceCombat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(distanceCombat, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatParam(distanceCombat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
function onGetFormulaValues(cid, level, maglevel)
local min = -(((level/5)+(maglevel*1.4))+10)
local max = -(((level/5)+(maglevel*2.1))+20)
return min, max
end
setCombatCallback(distanceCombat, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
function onCastSpell(cid, var)
if(variantToNumber(var) ~= 0) then
return doCombat(cid, distanceCombat, var)
end
return doCombat(cid, combat, var)
end