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Lua spell problem dose no damge to mosters... and high damage to players...

TKO

Syphero Owner!
Joined
Mar 10, 2008
Messages
2,252
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Location
Sweden
Dosent do damage to monsters but only to players....
help ty!
possibel to make it do less damage?
and how do you do that?
Code:
local formula, area, dmgtype, effect, combat = {
	[1] = {-25.05, -184, -3.66, -133.3},
	[2] = {-25.05, -184, -3.66, -133.3},
	[3] = {-25.05, -184, -3.66, -133.3},
	[4] = {-25.05, -184, -3.66, -133.3},
	[5] = {-25.05, -184, -3.66, -133.3},
	[6] = {-25.05, -184, -3.66, -133.3},
	[7] = {-25.05, -184, -3.66, -133.3},
	[8] = {-25.05, -184, -3.66, -133.3},
	[9] = {-25.05, -184, -3.66, -133.3}
},
{
[1]={
		{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1},
		{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1},
		{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1},
		{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1},
		{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1}
	},
[2]={
		{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0},
		{0, 0, 0, 0, 0, 2, 0, 0, 1, 0, 0},
		{0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0},
		{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
		{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0},
		{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
	},
[3]={
		{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0},
		{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
		{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
		{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
	},
[4]={
		{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
		{0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0},
		{0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0},
		{0, 1, 0, 1, 0, 2, 0, 0, 0, 0, 0},
		{0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0},
		{0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
	},
[5]={
		{1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},
		{1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},
		{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
		{1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},
		{1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
	},
[6]={
		{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1},
		{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
		{0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1},
		{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
		{0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1}
	},
[7]={
		{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0},
		{0, 0, 0, 0, 0, 2, 1, 0, 1, 0, 0},
		{0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0},
		{0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0},
		{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0},
		{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
	},
[8]={
		{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
		{0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
		{0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0},
		{0, 0, 1, 0, 1, 2, 0, 0, 0, 0, 0},
		{0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0},
		{0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
	},
[9]={
		{1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0},
		{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},
		{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},
		{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},
		{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
		{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
	}
},
{
	[1] = COMBAT__HOLYDAMAGE,
	[2] = COMBAT_DEATHDAMAGE,
	[3] = COMBAT_FIREDAMAGE,
	[4] = COMBAT_PHYSICALDAMAGE,
	[5] = COMBAT_FIREDAMAGE,
	[6] = COMBAT_POISONDAMAGE,
	[7] = COMBAT_ENERGYDAMAGE,
	[8] = COMBAT_EARTHDAMAGE,
	[9] = COMBAT_LIFEDRAIN
},
{
	[1] = CONST_ME_HOLYDAMAGE,
	[2] = CONST_ME_MORTAREA,
	[3] = CONST_ME_EXPLOSIONAREA,
	[4] = CONST_ME_HITAREA,
	[5] = CONST_ME_FIREAREA,
	[6] = CONST_ME_POISONAREA,
	[7] = CONST_ME_ENERGYAREA,
	[8] = CONST_ME_MAGIC_GREEN,
	[9] = FIREWORK_RED
},
{}
for i = 1, #formula do
	table.insert(combat, createCombatObject())
	setCombatParam(combat[i], COMBAT_PARAM_TYPE, dmgtype[i])
	setCombatParam(combat[i], COMBAT_PARAM_EFFECT, effect[i])
	setCombatFormula(combat[i], COMBAT_FORMULA_LEVELMAGIC, formula[i][1], formula[i][2], formula[i][3], formula[i][4], formula[i][5], formula[i][6], formula[i][7], formula[i][8], formula[i][9])
	setCombatArea(combat[i], createCombatArea(area[i]))
end

function onCastSpell(cid, var)
	for i = 1, #formula do
		addEvent(function(cid, combat, var) if isPlayer(cid) == TRUE then doCombat(cid, combat, var) end end, i * 100 + 100, cid, combat[i], var)
	end
	return TRUE
end
 
Last edited:
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