local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)
function onCastSpell(cid, var)
doRemoveCondition(cid, CONDITION_MANASHIELD)
return doCombat(cid, combat, var)
end
pid? xdLUA:local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false) function onCastSpell(cid, var) doRemoveCondition(pid, CONDITION_MANASHIELD) return doCombat(cid, combat, var) end
pid? xd
nice copypaste