Ramirow
Veteran OT User
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- Aug 22, 2009
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- ramirogrant
I started looking into the mechanics for the spells used in TFS..
A quick question came to my mind..
As most of you know, the file: "Spells.xml" contains some sort of..Blueprint of all the spells? (I don't how to technically call it sorry ) Anyways, most of the terms used in there seems to give the server different values for different aspects of the spell system used in tibia such as: Mana costs, Rune charges, etc.
My question is:
Can I create a rune spell without a fixed value for, say, Mana Cost and/or Rune Charges?
Two quick examples:
If I'm magic level 20, casting "Heavy Magic Missile Rune" spell will create a rune with 5 charges. BUT if I'm magic level 30 or greater, it will give me 7 charges.
If I'm level 45, casting "Sudden Death Rune" spell will cost me 1500 mana. BUT if I'm level 90 or higher it will cost me 1400 mana.
Thanks in advance!
A quick question came to my mind..
As most of you know, the file: "Spells.xml" contains some sort of..Blueprint of all the spells? (I don't how to technically call it sorry ) Anyways, most of the terms used in there seems to give the server different values for different aspects of the spell system used in tibia such as: Mana costs, Rune charges, etc.
My question is:
Can I create a rune spell without a fixed value for, say, Mana Cost and/or Rune Charges?
Two quick examples:
If I'm magic level 20, casting "Heavy Magic Missile Rune" spell will create a rune with 5 charges. BUT if I'm magic level 30 or greater, it will give me 7 charges.
If I'm level 45, casting "Sudden Death Rune" spell will cost me 1500 mana. BUT if I'm level 90 or higher it will cost me 1400 mana.
Thanks in advance!