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TFS 1.X+ Spell wont crit

Mjmackan

Mapper ~ Writer
Joined
Jul 18, 2009
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Location
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Any idea why some of my spells will execute a critical and some wont:

the spell:

LUA:
local arr = {
 
{
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 3, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
}
 
local combat = {}
for i = 1, 3 do
        combat[i] = createCombatObject()
end
 
        setCombatArea(combat[1], createCombatArea(arr[1]))
        setCombatParam(combat[1], COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
 
local function spellCallbackStorm(param)
    if math.random(0, 1) == 1 then
        doSendMagicEffect(param.pos, 2)
        doSendDistanceShoot({ x = param.pos.x - 7, y = param.pos.y - 7, z = param.pos.z}, param.pos, 82)
    end
end
 
function onTargetTile(player, pos)
    local param = {}
    param.player = player
    param.pos = pos
    param.count = 0
    spellCallbackStorm(param)
end
 
function onTargetTile2(player, pos)
    doCombat(player, combat[3], positionToVariant(pos))
end
 
function onGetFormulaValues(parameters, level, magicLevel)
    local min = (level / 1) + (magicLevel * 10.9)
    local max = (level / 1) + (magicLevel * 11.6)
    return min, max
end

combat[1]:setCallback(CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
setCombatCallback(combat[1], CALLBACK_PARAM_TARGETTILE, "onTargetTile")
setCombatCallback(combat[2], CALLBACK_PARAM_TARGETTILE, "onTargetTile2")
 
function onCastSpell(player, var)
local parameters = { player = player, variant = variant}
    doCombat(player.uid, combat[1], var)
    doCombat(player.uid, combat[2], var)
    return true
end
 
Its an pretty old(6+ months) repo of TFS 1.3 but so weird some works and other doesnt.

Weird
must be something with your files :D

works perfect for me

check out forgotten server github if they made changes to critial hit system or something

@Evil Puncker feel free to help :D
 
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