whitevo
Feeling good, thats what I do.
Alright, a lil more insight from my upcoming server.
All vocations start with 1 spell.
Rest of the spells are found in-game using scrolls.
when you 'look' scroll, you see spell information:
level, vocation, effect, mana cost, exhaust.
when you 'use' scroll, you learn the spell (if level and vocation are correct and you havent learned the spell before)
Now all these spells are new, ofcourse i will add the spell information to webpage too so ppl can compare spells and see where they can loot it or whatnot.
but if player simply forgets the spell or its effect, it would be too inconvenient to open webpage because of it.
Current solutions i though of are these:
1. in the Quest Log i add section: Spellbook
and under there you can see spell information
2. use command. !spells and new window panel pops up where you can see spells and their information.
i would like that but i'm not sure is it even possible to do. If it requires some next level client changing skills, then doesn't look like good idea anymore, but if its scriptable, i sure would like it.
Any more ideas how could i make comfortable spellbook like thing for players?
All vocations start with 1 spell.
Rest of the spells are found in-game using scrolls.
when you 'look' scroll, you see spell information:
level, vocation, effect, mana cost, exhaust.
when you 'use' scroll, you learn the spell (if level and vocation are correct and you havent learned the spell before)
Now all these spells are new, ofcourse i will add the spell information to webpage too so ppl can compare spells and see where they can loot it or whatnot.
but if player simply forgets the spell or its effect, it would be too inconvenient to open webpage because of it.
Current solutions i though of are these:
1. in the Quest Log i add section: Spellbook
and under there you can see spell information
2. use command. !spells and new window panel pops up where you can see spells and their information.
i would like that but i'm not sure is it even possible to do. If it requires some next level client changing skills, then doesn't look like good idea anymore, but if its scriptable, i sure would like it.
Any more ideas how could i make comfortable spellbook like thing for players?