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Lua Spellbook with Soul.

rafix109

New Member
Joined
Dec 5, 2010
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Hello, Im using that action for spellbooks:
Code:
function onUse(cid, item, fromPosition, itemEx, toPosition)
    local count = getPlayerInstantSpellCount(cid)
    local text = ""
    local t = {}
    for i = 0, count - 1 do
        local spell = getPlayerInstantSpellInfo(cid, i)
        if spell.level ~= 0 then
            if spell.manapercent > 0 then
                spell.mana = spell.manapercent .. "%"
            end
            table.insert(t, spell)
        end
    end
    table.sort(t, function(a, b) return a.level < b.level end)
    local prevLevel = -1
    for i, spell in ipairs(t) do
        local line = ""
        if prevLevel ~= spell.level then
            if i ~= 1 then
                line = "\n"
            end
            line = line .. "Spells for Level " .. spell.level .. "\n"
            prevLevel = spell.level
        end
        text = text .. line .. "  " .. spell.words .. " - " .. spell.name .. " : " .. spell.mana .. "\n"
    end
    doShowTextDialog(cid, item.itemid, text)
    return TRUE
end

But I want to see how much each spell cost soul, can someone edit that action for that?
 
Code:
function onUse(cid, item, fromPosition, itemEx, toPosition)
    local count = getPlayerInstantSpellCount(cid)
    local text = ""
    local t = {}
    for i = 0, count - 1 do
        local spell = getPlayerInstantSpellInfo(cid, i)
        if spell.level ~= 0 then
            if spell.manapercent > 0 then
                spell.mana = spell.manapercent .. "%"
            end
            table.insert(t, spell)
        end
    end
    table.sort(t, function(a, b) return a.level < b.level end)
    local prevLevel = -1
    for i, spell in ipairs(t) do
        local line = ""
        if prevLevel ~= spell.level then
            if i ~= 1 then
                line = "\n"
            end
            line = line .. "Spells for Level " .. spell.level .. "\n"
            prevLevel = spell.level
        end
        text = text .. line .. "  " .. spell.words .. " - " .. spell.name .. " : " .. spell.mana .. " ".. spell.soul .."\n"
    end
    doShowTextDialog(cid, item.itemid, text)
    return TRUE
end
 
You did not mention your server version but if you for example use TFS 0.3.6 you would have to add:
Code:
    setField(L, "soul", spell->getSoulCost());
after:
Code:
    setField(L, "manapercent", spell->getManaPercent());
 
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