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Spells give errors TFS 0.3.6pl1

Thorun

New Member
Joined
Jun 17, 2010
Messages
69
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Location
The Netherlands
Hey,

I use TFS 0.3.6pl1 (crying damson)

I have installed some spells from here and also own made. They work good, but since a day I get errors in console all with:

Code:
[Error - Spell Interface]
In a timer called event from:
data/spells/scripts/xxx.lua:onCastSpell
Description:
(luaDoCombat) Creature not found


Example of one of my spells:

solaris.lua

Lua:
-----------------This Spell was made with Mindrage's Spell Maker v0.56b ---------
--Do not post the spells in any forum without this line or you will be caught!---
--This Software is free to use and can't be for for real-life values!------------
local combat1 = createCombatObject() 
setCombatParam(combat1, COMBAT_PARAM_TYPE, 8)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 36)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 255)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -10,  0, -10,  0)
--=======================================================================
local combat2 = createCombatObject() 
setCombatParam(combat2, COMBAT_PARAM_TYPE, 8)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 6)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 255)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -10,  0, -10,  0)
--=======================================================================
local combat3 = createCombatObject() 
setCombatParam(combat3, COMBAT_PARAM_TYPE, 8)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 15)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 255)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -10,  0, -10,  0)
--=======================================================================
local combat4 = createCombatObject() 
setCombatParam(combat4, COMBAT_PARAM_TYPE, 1)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 5)
setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 255)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -10,  0, -10,  0)
--=======================================================================
local combat5 = createCombatObject() 
setCombatParam(combat5, COMBAT_PARAM_TYPE, 1)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 36)
setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 255)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -10,  0, -10,  0)
--=======================================================================
local combat6 = createCombatObject() 
setCombatParam(combat6, COMBAT_PARAM_TYPE, 1)
setCombatParam(combat6, COMBAT_PARAM_EFFECT, 36)
setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, 255)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -10,  0, -10,  0)
--=======================================================================





local area1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}
--=======================================
local area2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}
--=======================================
local area3 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}
--=======================================
local area4 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 0, 1, 0, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 0, 1, 0, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}
--=======================================
local area5 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}
--=======================================
local area6 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 2, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}
--=======================================




setCombatArea(combat1, createCombatArea(area1))
setCombatArea(combat2, createCombatArea(area2))
setCombatArea(combat3, createCombatArea(area3))
setCombatArea(combat4, createCombatArea(area4))
setCombatArea(combat5, createCombatArea(area5))
setCombatArea(combat6, createCombatArea(area6))



function onCastSpell(cid, var)
addEvent(doCombat, 0, cid, combat1, var)
addEvent(doCombat, 0, cid, combat2, var)
addEvent(doCombat, 400, cid, combat3, var)
addEvent(doCombat, 400, cid, combat4, var)
addEvent(doCombat, 400, cid, combat5, var)
addEvent(doCombat, 400, cid, combat6, var)
return TRUE
end


Any help is appreciated!
 
Last edited:
please help where i put
PHP:
local time = {
    [1] = 100, [2] = 200, [3] = 300, [4] = 400,
    [5] = 500, [6] = 600, [7] = 700, [8] = 800
}
        addEvent(_combat, time[i], cid, combat[i], var)
in a spell?
 
troll'd hard

Rlndm.png
 
plz man need help script where put this in my spell??????


PHP:
local time = { 
    [1] = 100, [2] = 200, [3] = 300, [4] = 400, 
    [5] = 500, [6] = 600, [7] = 700, [8] = 800 
} 
        addEvent(_combat, time[i], cid, combat[i], var)
 
yes man need really help my father kill me if i no help his server!!1 help me or i die! im islam

where put

PHP:
local time = { 
    [1] = 100, [2] = 200, [3] = 300, [4] = 400, 
    [5] = 500, [6] = 600, [7] = 700, [8] = 800 
} 
        addEvent(_combat, time[i], cid, combat[i], var)

in a spell?
 
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