local combat1 = Combat()
combat1:setParameter(COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
combat1:setParameter(COMBAT_PARAM_EFFECT, 107)
combat1:setFormula(COMBAT_FORMULA_LEVELMAGIC, -1.8, -30, -2.3, 0)
local condition = Condition(CONDITION_PARALYZE)
condition:setParameter(CONDITION_PARAM_TICKS, 6000)
condition:setFormula(-0.7, -0, -0.7, -0)
setCombatCondition(combat1, condition)
local combat2 = Combat()
combat2:setParameter(COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
combat2:setParameter(COMBAT_PARAM_EFFECT, 107)
combat2:setFormula(COMBAT_FORMULA_LEVELMAGIC, -1.8, -30, -2.3, 0)
local condition = Condition(CONDITION_PARALYZE)
condition:setParameter(CONDITION_PARAM_TICKS, 6000)
condition:setFormula(-0.7, -0, -0.7, -0)
setCombatCondition(combat2, condition)
local combat3 = Combat()
combat3:setParameter(COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
combat3:setParameter(COMBAT_PARAM_EFFECT, 107)
combat3:setFormula(COMBAT_FORMULA_LEVELMAGIC, -1.8, -30, -2.3, 0)
local condition = Condition(CONDITION_PARALYZE)
condition:setParameter(CONDITION_PARAM_TICKS, 6000)
condition:setFormula(-0.7, -0, -0.7, -0)
setCombatCondition(combat3, condition)
local combat4 = Combat()
combat4:setParameter(COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
combat4:setParameter(COMBAT_PARAM_EFFECT, 107)
combat4:setFormula(COMBAT_FORMULA_LEVELMAGIC, -1.8, -30, -2.3, 0)
local condition = Condition(CONDITION_PARALYZE)
condition:setParameter(CONDITION_PARAM_TICKS, 6000)
condition:setFormula(-0.7, -0, -0.7, -0)
setCombatCondition(combat4, condition)
local combat5 = Combat()
combat5:setParameter(COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
combat5:setParameter(COMBAT_PARAM_EFFECT, 107)
combat5:setFormula(COMBAT_FORMULA_LEVELMAGIC, -1.8, -30, -2.3, 0)
local condition = Condition(CONDITION_PARALYZE)
condition:setParameter(CONDITION_PARAM_TICKS, 6000)
condition:setFormula(-0.7, -0, -0.7, -0)
setCombatCondition(combat5, condition)
local combat6 = Combat()
combat6:setParameter(COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
combat6:setParameter(COMBAT_PARAM_EFFECT, 107)
combat6:setFormula(COMBAT_FORMULA_LEVELMAGIC, -1.8, -30, -2.3, 0)
local condition = Condition(CONDITION_PARALYZE)
condition:setParameter(CONDITION_PARAM_TICKS, 6000)
condition:setFormula(-0.7, -0, -0.7, -0)
setCombatCondition(combat6, condition)
arr1 = {
{0, 1, 1, 1, 0},
{1, 1, 1, 1, 1},
{1, 1, 2, 1, 1},
{1, 1, 1, 1, 1},
{0, 1, 1, 1, 0},
}
arr2 = {
{0, 1, 1, 1, 0},
{1, 1, 1, 1, 1},
{1, 1, 2, 1, 1},
{1, 1, 1, 1, 1},
{0, 1, 1, 1, 0},
}
arr3 = {
{0, 1, 1, 1, 0},
{1, 1, 1, 1, 1},
{1, 1, 2, 1, 1},
{1, 1, 1, 1, 1},
{0, 1, 1, 1, 0},
}
arr4 = {
{0, 1, 1, 1, 0},
{1, 1, 1, 1, 1},
{1, 1, 2, 1, 1},
{1, 1, 1, 1, 1},
{0, 1, 1, 1, 0},
}
arr5 = {
{0, 1, 1, 1, 0},
{1, 1, 1, 1, 1},
{1, 1, 2, 1, 1},
{1, 1, 1, 1, 1},
{0, 1, 1, 1, 0},
}
arr6 = {
{0, 1, 1, 1, 0},
{1, 1, 1, 1, 1},
{1, 1, 2, 1, 1},
{1, 1, 1, 1, 1},
{0, 1, 1, 1, 0},
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)
setCombatArea(combat6, area6)
local function onCastSpell1(parameters)
local player= Player(parameters.cid)
combat:execute(player, parameters.var)
end
local function onCastSpell2(parameters)
local player= Player(parameters.cid)
combat:execute(player, parameters.var)
end
local function onCastSpell3(parameters)
local player= Player(parameters.cid)
combat:execute(player, parameters.var)
end
local function onCastSpell4(parameters)
local player= Player(parameters.cid)
combat:execute(player, parameters.var)
end
local function onCastSpell5(parameters)
local player= Player(parameters.cid)
combat:execute(player, parameters.var)
end
local function onCastSpell6(parameters)
local player= Player(parameters.cid)
combat:execute(player, parameters.var)
end
local exhausted_seconds = 25 -- Segundos que o Player Poderá castar a spell novamente
local exhausted_storagevalue = 6345 -- Storage Value do Cool Down
local function cooldown(cid)
local player = Player(cid)
if player then
player:sendTextMessage(MESSAGE_STATUS_WARNING, 'CD: Chamas da Escuridão.')
end
end
function onCastSpell(creature, variant)
local exhaustEnd = creature:getStorageValue(exhausted_storagevalue)
if os.time() < exhaustEnd then
creature:sendCancelMessage('O Cooldown não está pronto.')
return false
end
function onCastSpell(player, variant)
if player:getStorageValue(378378) < 5 then -- means if your storage is under 1 you cant cast it
player:sendChannelMessage('you need to be 5 reset')
return false
end
-- Do stuff like combat:execute(player, variant)
return true
end
local function spell4(cid)
local creature = Player(cid)
combat4:execute(creature, variant)
end
local function spell3(cid)
local creature = Player(cid)
addEvent(spell4, 750, cid)
return combat3:execute(creature, variant)
end
local function spell2(cid)
local creature = Player(cid)
addEvent(spell3, 750, cid)
return combat2:execute(creature, variant)
end
local function spell1(cid)
local creature = Player(cid)
addEvent(spell2, 750, cid)
return combat1:execute(creature, variant)
end
local cid = creature:getId()
addEvent(spell1, 700, cid)
addEvent(cooldown, 30000, cid)
creature:setStorageValue(exhausted_storagevalue, os.time() + exhausted_seconds)
return true
end