I want a spells folder that has the spells as in the example below
I want the spells to be like this example
In my OT the spells are like this, but I want it as in the example above.
I want the spells to be like this example
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 49)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.5, -30, -1.1, 0)
local arr = {
{0, 0, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 3, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 0, 0}
}
local area = createCombatArea(arr)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 49)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.5, -30, -1.1, 0)
local arr = {
{0, 0, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 3, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 0, 0}
}
local area = createCombatArea(arr)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
In my OT the spells are like this, but I want it as in the example above.
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1, -8, -1, -14, 5, 5, 1.39, 2.19)
local distanceCombat = createCombatObject()
setCombatParam(distanceCombat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(distanceCombat, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
setCombatParam(distanceCombat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatFormula(distanceCombat, COMBAT_FORMULA_LEVELMAGIC, -1, -8, -1, -14, 5, 5, 1.39, 2.19)
function onCastSpell(cid, var)
if(variantToNumber(var) ~= 0) then
return doCombat(cid, distanceCombat, var)
end
return doCombat(cid, combat, var)
end
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1, -8, -1, -14, 5, 5, 1.39, 2.19)
local distanceCombat = createCombatObject()
setCombatParam(distanceCombat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(distanceCombat, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
setCombatParam(distanceCombat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatFormula(distanceCombat, COMBAT_FORMULA_LEVELMAGIC, -1, -8, -1, -14, 5, 5, 1.39, 2.19)
function onCastSpell(cid, var)
if(variantToNumber(var) ~= 0) then
return doCombat(cid, distanceCombat, var)
end
return doCombat(cid, combat, var)
end