zabuzo
Well-Known Member
- Joined
- Jun 10, 2016
- Messages
- 238
- Reaction score
- 54
I have this spellup script that show all spells avaliable to buy to your magic level, when u get one more magic level:
i tried to create a !spells based on that script /\
to show all spells your vocation could use:
but it is not showing not even one spell...
why?
Code:
--[[------------------------------------------------<|]
|* * * * * * * * * * * * * * * * * * * * * * * * * * *|
|* * * * * * * [SpellUp! Script] * * * * * * * * * * |
|* * * * * * * * By: Cybermaster * * * * * * * * * * *|
|* * * Tested on: The Forgotten Server 0.3.6pl1 * * *|
|* * * * * * * * * * * * * * * * * * * * * * * * * * *|
|>---------------------------------------------------]]
local s = { --SETUP
repeatAfterDeath = true, -- true -> player will always get the msg at lvlup | false -> player will only get the 1st time the gets the new level
-- storage below is where the newlevel will be stored ONLY IF YOU USE repeatAfterDeath
Storage = 10000,
messageType = 'popUp', -- options: 'popUp' or 'channel'
--this one below only used if messageType = channel
channelClass = MESSAGE_EVENT_ORANGE
}
function onAdvance(cid, skill, oldlevel, newlevel)
if skill ~= 7 or not s.repeatAfterDeath and getCreatureStorage(cid, s.Storage) >= newlevel then
return true
end
local t = {}
for i = 0, getPlayerInstantSpellCount(cid) - 1 do
local spell = getPlayerInstantSpellInfo(cid, i)
if(spell.mlevel ~= 0) and spell.mlevel == newlevel then
if(spell.manapercent > 0) then
spell.mana = spell.manapercent .. '%'
end
table.insert(t, spell)
end
end
table.sort(t, function(a, b) return a.level < b.level end)
local tmpStr = ''
local Str = ''
for i, spell in ipairs(t) do
tmpStr = 'NEW SPELL:\n['..spell.name..'] "'..spell.words..'"\n\n'
Str = Str .. tmpStr
end
if Str == '' then
return true
end
doCreatureSetStorage(cid, s.Storage, newlevel)
if s.messageType == 'popUp' then
doShowTextDialog(cid, 2175, Str)
elseif s.messageType == 'channel' then
doPlayerSendTextMessage(cid, s.channelClass, Str)
end
return true
end
i tried to create a !spells based on that script /\
to show all spells your vocation could use:
Code:
function onSay(cid, words, param, channel)
local t = {}
for i = 0, getPlayerInstantSpellCount(cid) - 1 do
local spell = getPlayerInstantSpellInfo(cid, i)
if(spell.manapercent > 0) then
spell.mana = spell.manapercent .. '%'
end
table.insert(t, spell)
end
table.sort(t, function(a, b) return a.level < b.level end)
local tmpStr = ''
local Str = ''
for i, spell in ipairs(t) do
tmpStr = '('..i..'):\n['..spell.name..'] "'..spell.words..'"\n\n'
Str = Str .. tmpStr
end
doShowTextDialog(cid, 2175, Str)
return true
end
but it is not showing not even one spell...
why?