I want to know how to make runes and spells have the same x damage.
For example:
Avalanche Rune deals 200~350 in a character lvl 200 with magic level 100, so I want to make GFB, Thunderstorm and Stone Shower deal the same 200~350.
Avalanche info:
I want to make the same with other spells and runes.
HMM, Fireball, Icicle and Stalagmite
Thunderstorm, GFB, Avalanche and Stone Shower
Exori Vis, Exori Flam, Exori Frigo, Exori Tera, Exori Mort
Exevo Vis Hur, Exevo Flam Hur, Exevo Frigo Hur, Exevo Tera Hur
etc.
For example:
Avalanche Rune deals 200~350 in a character lvl 200 with magic level 100, so I want to make GFB, Thunderstorm and Stone Shower deal the same 200~350.
Avalanche info:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ICEAREA)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE)
setAttackFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 5, 5, 1.4, 2.8, 40, 70)
local area = createCombatArea(AREA_CIRCLE3X3)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
I want to make the same with other spells and runes.
HMM, Fireball, Icicle and Stalagmite
Thunderstorm, GFB, Avalanche and Stone Shower
Exori Vis, Exori Flam, Exori Frigo, Exori Tera, Exori Mort
Exevo Vis Hur, Exevo Flam Hur, Exevo Frigo Hur, Exevo Tera Hur
etc.