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TFS 1.X+ Splash Potions TFS 1.3

Forkz

Member
Joined
Jun 29, 2020
Messages
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Hi,
I'm using base Tfs 1.3 but I noticed that I can't throw potions on the ground, and I can't put liquids inside vials either.


Lua:
local berserk = Condition(CONDITION_ATTRIBUTES)
berserk:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000)
berserk:setParameter(CONDITION_PARAM_SKILL_MELEE, 5)
berserk:setParameter(CONDITION_PARAM_SKILL_SHIELD, -10)
berserk:setParameter(CONDITION_PARAM_BUFF_SPELL, true)

local mastermind = Condition(CONDITION_ATTRIBUTES)
mastermind:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000)
mastermind:setParameter(CONDITION_PARAM_STAT_MAGICPOINTS, 3)
mastermind:setParameter(CONDITION_PARAM_BUFF_SPELL, true)

local bullseye = Condition(CONDITION_ATTRIBUTES)
bullseye:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000)
bullseye:setParameter(CONDITION_PARAM_SKILL_DISTANCE, 5)
bullseye:setParameter(CONDITION_PARAM_SKILL_SHIELD, -10)
bullseye:setParameter(CONDITION_PARAM_BUFF_SPELL, true)

local antidote = Combat()
antidote:setParameter(COMBAT_PARAM_TYPE, COMBAT_HEALING)
antidote:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
antidote:setParameter(COMBAT_PARAM_DISPEL, CONDITION_POISON)
antidote:setParameter(COMBAT_PARAM_AGGRESSIVE, false)
antidote:setParameter(COMBAT_PARAM_TARGETCASTERORTOPMOST, true)

local exhaust = Condition(CONDITION_EXHAUST_HEAL)
exhaust:setParameter(CONDITION_PARAM_TICKS, (configManager.getNumber(configKeys.EX_ACTIONS_DELAY_INTERVAL) - 1000))
-- 1000 - 100 due to exact condition timing. -100 doesn't hurt us, and players don't have reminding ~50ms exhaustion.

local potions = {
    [6558] = {transform = {id = {7588, 7589}}, effect = CONST_ME_DRAWBLOOD},
    [7439] = {condition = berserk, vocations = {4, 8}, effect = CONST_ME_MAGIC_RED,
            description = "Only knights may drink this potion.", text = "You feel stronger."},

    [7440] = {condition = mastermind, vocations = {1, 2, 5, 6}, effect = CONST_ME_MAGIC_BLUE,
            description = "Only sorcerers and druids may drink this potion.", text = "You feel smarter."},

    [7443] = {condition = bullseye, vocations = {3, 7}, effect = CONST_ME_MAGIC_GREEN,
            description = "Only paladins may drink this potion.", text = "You feel more accurate."},

    [7588] = {health = {250, 350}, vocations = {3, 4, 7, 8}, level = 50, flask = 7634,
            description = "Only knights and paladins of level 50 or above may drink this fluid."},

    [7589] = {mana = {115, 185}, vocations = {1, 2, 3, 5, 6, 7}, level = 50, flask = 7634,
            description = "Only sorcerers, druids and paladins of level 50 or above may drink this fluid."},

    [7590] = {mana = {150, 250}, vocations = {1, 2, 5, 6}, level = 80, flask = 7635,
            description = "Only druids and sorcerers of level 80 or above may drink this fluid."},

    [7591] = {health = {425, 575}, vocations = {4, 8}, level = 80, flask = 7635,
            description = "Only knights of level 80 or above may drink this fluid."},

    [7618] = {health = {125, 175}, flask = 7636},
    [7620] = {mana = {75, 125}, flask = 7636},
    [8472] = {health = {250, 350}, mana = {100, 200}, vocations = {3, 7}, level = 80, flask = 7635,
            description = "Only paladins of level 80 or above may drink this fluid."},

    [8473] = {health = {650, 850}, vocations = {4, 8}, level = 130, flask = 7635,
            description = "Only knights of level 130 or above may drink this fluid."},

    [8474] = {combat = antidote, flask = 7636},
    [8704] = {health = {60, 90}, flask = 7636},
    [26029] = {mana = {425, 575}, vocations = {1, 2, 5, 6}, level = 130, flask = 7635,
            description = "Only druids and sorcerers of level 130 or above may drink this fluid."},

    [26030] = {health = {420, 580}, mana = {250, 350}, vocations = {3, 7}, level = 130, flask = 7635,
            description = "Only paladins of level 130 or above may drink this fluid."},

    [26031] = {health = {875, 1125}, vocations = {4, 8}, level = 200, flask = 7635,
            description = "Only knights of level 200 or above may drink this fluid."}
}

function onUse(player, item, fromPosition, target, toPosition, isHotkey)
    if type(target) == "userdata" and not target:isPlayer() then
        return false
    end

    local potion = potions[item:getId()]
    if potion.level and player:getLevel() < potion.level or potion.vocations and not table.contains(potion.vocations, player:getVocation():getBase():getId()) and not (player:getGroup():getId() >= 2) then
        player:say(potion.description, TALKTYPE_MONSTER_SAY)
        return true
    end

    if player:getCondition(CONDITION_EXHAUST_HEAL) then
        player:sendTextMessage(MESSAGE_STATUS_SMALL, Game.getReturnMessage(RETURNVALUE_YOUAREEXHAUSTED))
        return true
    end

    if potion.health or potion.mana or potion.combat then
        if potion.health then
            doTargetCombatHealth(0, target, COMBAT_HEALING, potion.health[1], potion.health[2], CONST_ME_MAGIC_BLUE)
        end

        if potion.mana then
            doTargetCombatMana(0, target, potion.mana[1], potion.mana[2], CONST_ME_MAGIC_BLUE)
        end

        if potion.combat then
            potion.combat:execute(target, Variant(target:getId()))
        end

        player:addAchievementProgress('Potion Addict', 100000)
        target:say("Aaaah...", TALKTYPE_MONSTER_SAY)
        player:addItem(potion.flask, 1)
        player:addCondition(exhaust)
        player:setStorageValue(38412, player:getStorageValue(38412)+1)
    end

    if potion.condition then
        player:addCondition(potion.condition)
        player:say(potion.text, TALKTYPE_MONSTER_SAY)
        player:getPosition():sendMagicEffect(potion.effect)
    end

    if potion.transform then
        item:transform(potion.transform.id[math.random(#potion.transform.id)])
        item:getPosition():sendMagicEffect(potion.effect)
        return true
    end

    if not configManager.getBoolean(configKeys.REMOVE_POTION_CHARGES) then
        return true
    end

    local client = player:getClient()
    if client.version > 1140 then
        player:updateSupplyTracker(item)
    end

    item:remove(1)
    return true
end
 
OP
OP
Forkz

Forkz

Member
Joined
Jun 29, 2020
Messages
182
Solutions
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that is just exactly how tibia works now

and the script responsible for your second issue is fluids.lua
Lua:
local drunk = Condition(CONDITION_DRUNK)
drunk:setParameter(CONDITION_PARAM_TICKS, 60000)

local poison = Condition(CONDITION_POISON)
poison:setParameter(CONDITION_PARAM_DELAYED, true)
poison:setParameter(CONDITION_PARAM_MINVALUE, -50)
poison:setParameter(CONDITION_PARAM_MAXVALUE, -120)
poison:setParameter(CONDITION_PARAM_STARTVALUE, -5)
poison:setParameter(CONDITION_PARAM_TICKINTERVAL, 4000)
poison:setParameter(CONDITION_PARAM_FORCEUPDATE, true)

local fluidMessage = {
    [3] = 'Aah...',
    [4] = 'Urgh!',
    [5] = 'Mmmh.',
    [7] = 'Aaaah...',
    [10] = 'Aaaah...',
    [11] = 'Urgh!',
    [13] = 'Urgh!',
    [15] = 'Aah...',
    [19] = 'Urgh!',
    [43] = 'Aaaah...'
}

local function graveStoneTeleport(cid, fromPosition, toPosition)
    local player = Player(cid)
    if not player then
        return true
    end

    player:teleportTo(toPosition)
    player:say('Muahahahaha..', TALKTYPE_MONSTER_SAY, false, player)
    fromPosition:sendMagicEffect(CONST_ME_DRAWBLOOD)
    toPosition:sendMagicEffect(CONST_ME_MORTAREA)
end

function onUse(player, item, fromPosition, target, toPosition, isHotkey)
    local targetType = ItemType(target.itemid)
    if targetType:isFluidContainer() then
        if target.type == 0 and item.type ~= 0 then
            target:transform(target.itemid, item.type)
            item:transform(item.itemid, 0)
            return true
        elseif target.type ~= 0 and item.type == 0 then
            target:transform(target.itemid, 0)
            item:transform(item.itemid, target.type)
            return true
        end
    end

    if target.itemid == 1 then
        if item.type == 0 then
            player:sendTextMessage(MESSAGE_STATUS_SMALL, 'It is empty.')

        elseif target.uid == player.uid then
            if isInArray({3, 15, 43}, item.type) then
                player:addCondition(drunk)

            elseif item.type == 4 then
                player:addCondition(poison)

            elseif item.type == 7 then
                player:addMana(math.random(50, 150))
                fromPosition:sendMagicEffect(CONST_ME_MAGIC_BLUE)

            elseif item.type == 10 then
                player:addHealth(60)
                fromPosition:sendMagicEffect(CONST_ME_MAGIC_BLUE)
            end

            player:say(fluidMessage[item.type] or 'Gulp.', TALKTYPE_MONSTER_SAY)
            item:transform(item.itemid, 0)
        else
            local pool = Game.createItem(2016, item.type, toPosition)
            if pool then
                pool:decay()
                if item.type == 1 then
                    checkWallArito(pool, toPosition)
                end
            end
            item:transform(item.itemid, 0)
        end

    else

        local fluidSource = targetType:getFluidSource()
        if fluidSource ~= 0 then
            item:transform(item.itemid, fluidSource)

        elseif item.type == 0 then
            player:sendTextMessage(MESSAGE_STATUS_SMALL, 'It is empty.')

        else
            if item.type == 2 and target.actionid == 2023 then
                toPosition.y = toPosition.y + 1
                local creatures, destination = Tile(toPosition):getCreatures(), Position(32791, 32332, 10)
                if #creatures == 0 then
                    graveStoneTeleport(player.uid, fromPosition, destination)
                else
                    local creature
                    for i = 1, #creatures do
                        creature = creatures[i]
                        if creature and creature:isPlayer() then
                            graveStoneTeleport(creature.uid, toPosition, destination)
                        end
                    end
                end

            else
                if toPosition.x == CONTAINER_POSITION then
                    toPosition = player:getPosition()
                end

                local pool = Game.createItem(2016, item.type, toPosition)
                if pool then
                    pool:decay()
                    if item.type == 1 then
                        checkWallArito(pool, toPosition)
                    end
                end
            end
            item:transform(item.itemid, 0)
        end
    end

    return true
end


Screenshot_40.png

drop splash

Screenshot_41.png
 
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