XPRIMEX
Semi-Dead
- Joined
- Jun 19, 2012
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XprimeX's Spriting Tutorial
Hey, I find that the current spriting tutorial is quite outdated so I'll be making my own.
When making a sprite there are a couple things you need to know, first of all sun will always be on the upper left corner, which means the left or the upper side will have brighter
shades (dur). when making An outfit or a wall or just a part of the environment of tibia the Perspective is at a kind of 45 degree angle unlike straight on, like other pix games.
Example :
One more thing, Item sprites such as armors, swords, etc. will always be 32x32 and enviroment will normally be 64x64. When making a sprite make this color your background :
this is the natural background for tibia, anything of this color will be transparent
Alright now to working with the pixels. As an example we are going to make a sword. I f you want to follow along use the template below.
Now we will proceed to make the blade. How ? we need to get some different shades, I recommend to put them in a kind of a ladder next to your sprite, if you didn't get it just look at the picture ^.^.
then we have to use them, since this is just a tutorial I wont be very picky with my shade, technically apply the rule I wrote earlier the more to the left/up u go the brighter it gets.
now, all u have to do is follow the same principal and your sprite will end a tad like this :
Tip : the more shades you use the more realistic it will look
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