samuel157
/root
- Joined
- Mar 19, 2010
- Messages
- 447
- Solutions
- 3
- Reaction score
- 49
- Location
- São Paulo, Brazil
- GitHub
- Samuel10M
Lua:
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_DROWNDAMAGE)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_LIFEDRAIN)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_MANADRAIN)
Lua:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_WHIRLWINDSWORD)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -5.0, -1000000000, -5.0, -1000000000)
local area = createCombatArea( {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0}
} )
setCombatArea(combat, area)
function onUseWeapon(cid, var)
return doCombat(cid, combat, var)
end
Lua:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) ---no function
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) ---no function
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) ---no function
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) ---no function
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE) ---no function
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) ---no function
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) ---no function
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_DROWNDAMAGE) ---no function
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_LIFEDRAIN) ---no function
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_MANADRAIN) ---function
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_WHIRLWINDSWORD)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -5.0, -1000000000, -5.0, -1000000000)
local area = createCombatArea( {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0}
} )
setCombatArea(combat, area)
function onUseWeapon(cid, var)
return doCombat(cid, combat, var)
end
Last edited: