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Lua [SQLite] -=[TFS]=- 0.4 8.60 HOW TO ADD OF ELEMENTS

samuel157

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GitHub
Samuel10M
Lua:
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_DROWNDAMAGE)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_LIFEDRAIN)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_MANADRAIN)

Lua:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_WHIRLWINDSWORD)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -5.0, -1000000000, -5.0, -1000000000)
local area = createCombatArea( {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0}
 } )

setCombatArea(combat, area)
 
function onUseWeapon(cid, var)
        return doCombat(cid, combat, var)

end

Lua:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) ---no function
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) ---no function
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) ---no function
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) ---no function
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE) ---no function
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) ---no function
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) ---no function
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_DROWNDAMAGE) ---no function
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_LIFEDRAIN) ---no function
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_MANADRAIN) ---function
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_WHIRLWINDSWORD)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -5.0, -1000000000, -5.0, -1000000000)

local area = createCombatArea( {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0}
 } )

setCombatArea(combat, area)

function onUseWeapon(cid, var)
        return doCombat(cid, combat, var)
end
 
Last edited:
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