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Buying Stable 7.6 Otserv (MYSQL)

Acubens

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Upgrade and Fixs (Avesta)

Post updated!

I looking for a programmer to do some fixes for the last rev of avesta (oldschool)

I do not want scammers in this topic, please only post if you want to do business with me.

I pay only with paypal.

Have a nice day
Acubens
 
Last edited:
Use the Avesta branch?
Free and 100% stable.
 
Use the Avesta branch?
Free and 100% stable.

The current project of avesta have some issues and i dont know how fix it. check it

-If player is attacking creature or other player with distance weapon and casts attack spell when distance weapon exhaustion ticks are almost 0 -> player doesn't hit from distance weapon in this turn.
- monsters shouldn't walk diagonally when flee
- double melee attack
- monster that is immune from the given element(fire, poison, energy) won't enter into for example fire filed until a player burn that monster shooting at him
- distance monsters also slow down when they are reached by player
- monster activation delay (ie. when player is stair hopping)
 
Some of these issues are already fixed, the rest will be fixed some other day.
 
If you want, i can fix this bugs from this list for money. To get more info, write PM :).
 
i could sell you an ok map for 5 euros. although it is 7.4; plus it is not my other 7.4 one.
 
So you just want these fixes done?:

Code:
[COLOR=#333333][I]-If player is attacking creature or other player with distance weapon and casts attack spell when distance weapon exhaustion ticks are almost 0 -> player doesn't hit from distance weapon in this turn.[/I][/COLOR]
[COLOR=#333333][I]- monsters shouldn't walk diagonally when flee[/I][/COLOR]
[COLOR=#333333][I]- double melee attack[/I][/COLOR]
[COLOR=#333333][I]- monster that is immune from the given element(fire, poison, energy) won't enter into for example fire filed until a player burn that monster shooting at him[/I][/COLOR]
[COLOR=#333333][I]- distance monsters also slow down when they are reached by player[/I][/COLOR]
[COLOR=#333333][I]- monster activation delay (ie. when player is stair hopping)
[/I][/COLOR]
 
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