ctf76 posted a bug in the support forums, explaining that the stairs/ramps bug when you stack other items with height differences on the lower ramp tile.
This applied to my server as well -- so I decided to fix it.
The fix below was and still is a temporary quick solution - a more advised fix can be found here (by BeniS).
Here's the fix:
Stairs Issue/Height Stacking (parcels, pots, kits, etc.)
Open items.cpp and find this line:
Remove or comment it like this:
Save and rebuild -- stacking items on stairs/ramps now works correctly.
This has been tested on the TFS 0.3.6pl1 distribution, it is however not thoroughly tested and MAY contain possible bugs -- note that none has been found so far.
This applied to my server as well -- so I decided to fix it.
The fix below was and still is a temporary quick solution - a more advised fix can be found here (by BeniS).
Stairs Issue/Height Stacking (parcels, pots, kits, etc.)
Open items.cpp and find this line:
Code:
iType->hasHeight = hasBitSet(FLAG_HAS_HEIGHT, flags);
Remove or comment it like this:
Code:
//iType->hasHeight = hasBitSet(FLAG_HAS_HEIGHT, flags);
Save and rebuild -- stacking items on stairs/ramps now works correctly.
This has been tested on the TFS 0.3.6pl1 distribution, it is however not thoroughly tested and MAY contain possible bugs -- note that none has been found so far.
Last edited: