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TFS 1.X+ Stamina

Svira

Banned User
Joined
Jan 27, 2008
Messages
361
Solutions
13
Reaction score
106
Hello i added Automatic Task System for TFS 1.2 link but I don't fully understand why there was a problem with stamina...

Code:
Lua Script Error: [Event Interface]
data/events/scripts/player.lua:Player@onGainExperience
data/events/scripts/player.lua:182: attempt to perform arithmetic on field '?' (a nil value)
stack traceback:
        [C]: ?
        data/events/scripts/player.lua:182: in function 'useStamina'
        data/events/scripts/player.lua:226: in function <data/events/scripts/player.lua:208>

player.lua
Code:
-- Players cannot throw items on teleports if set to true
local blockTeleportTrashing = false

function Player:onBrowseField(position)
    return true
end

-- function Player:onLook(thing, position, distance)
    -- local description = 'You see '
    

function Player:onLook(thing, position, distance)
   local description = "You see "  -- .. thing:getDescription(distance)
   description = stat_onLook(thing, description)
    if thing:isItem() then
        if thing.actionid == 5640 then
            description = description .. 'a honeyflower patch.'
        elseif thing.actionid == 5641 then
            description = description .. 'a banana palm.'
        else
            description = description .. thing:getDescription(distance)
        end
    else
        description = description .. thing:getDescription(distance)
    end
    
    -- Reborn look by Athenso
     if thing:isCreature() and thing:isPlayer() then
     local reborn = thing:getStorageValue(85987)
        if reborn <= 0 then
            description = string.format("%s\n [Rebirths Done]: %s", description, 0)
        else
        description = string.format("%s\n [Rebirths Done]: %s", description, reborn)
    end
end

    if self:getGroup():getAccess() then
        if thing:isItem() then
            description = string.format('%s\nItem ID: %d', description, thing.itemid)

            local actionId = thing.actionid
            if actionId ~= 0 then
                description = string.format('%s, Action ID: %d', description, actionId)
            end

            local uniqueId = thing:getAttribute(ITEM_ATTRIBUTE_UNIQUEID)
            if uniqueId > 0 and uniqueId < 65536 then
                description = string.format('%s, Unique ID: %d', description, uniqueId)
            end

            description = description .. '.'
            local itemType = thing:getType()

            local transformEquipId = itemType:getTransformEquipId()
            local transformDeEquipId = itemType:getTransformDeEquipId()
            if transformEquipId ~= 0 then
                description = string.format('%s\nTransforms to: %d (onEquip)', description, transformEquipId)
            elseif transformDeEquipId ~= 0 then
                description = string.format('%s\nTransforms to: %d (onDeEquip)', description, transformDeEquipId)
            end

            local decayId = itemType:getDecayId()
            if decayId ~= -1 then
                description = string.format('%s\nDecays to: %d', description, decayId)
            end
        elseif thing:isCreature() then
            local str = '%s\nHealth: %d / %d'
            if thing:getMaxMana() > 0 then
                str = string.format('%s, Mana: %d / %d', str, thing:getMana(), thing:getMaxMana())
            end
            description = string.format(str, description, thing:getHealth(), thing:getMaxHealth()) .. '.'
        end

        local position = thing:getPosition()
        description = string.format(
            '%s\nPosition: %d, %d, %d',
            description, position.x, position.y, position.z
        )

        if thing:isCreature() and thing:isPlayer() then
            description = string.format('%s\nIP: %s.', description, Game.convertIpToString(thing:getIp()))
        end
    end
    self:sendTextMessage(MESSAGE_INFO_DESCR, description)
end


function Player:onLookInBattleList(creature, distance)
    local description = 'You see ' .. creature:getDescription(distance)
    if self:getGroup():getAccess() then
        local str = '%s\nHealth: %d / %d'
        if creature:getMaxMana() > 0 then
            str = string.format('%s, Mana: %d / %d', str, creature:getMana(), creature:getMaxMana())
        end
        description = string.format(str, description, creature:getHealth(), creature:getMaxHealth()) .. '.'

        local position = creature:getPosition()
        description = string.format(
            '%s\nPosition: %d, %d, %d',
            description, position.x, position.y, position.z
        )

        if creature:isPlayer() then
            description = string.format('%s\nIP: %s.', description, Game.convertIpToString(creature:getIp()))
        end
    end
    self:sendTextMessage(MESSAGE_INFO_DESCR, description)
end

-- function Player:onLookInTrade(partner, item, distance)
    -- self:sendTextMessage(MESSAGE_INFO_DESCR, 'You see ' .. item:getDescription(distance))
-- end
function Player:onLookInTrade(partner, item, distance)
   local description = item:getDescription(distance)
   description = stat_onLook(item, description)
   self:sendTextMessage(MESSAGE_INFO_DESCR, "You see " .. description)
end

function Player:onLookInShop(itemType, count)
    return true
end

function Player:onMoveItem(item, count, fromPosition, toPosition)
    if blockTeleportTrashing and toPosition.x ~= CONTAINER_POSITION then
        local thing = Tile(toPosition):getItemByType(ITEM_TYPE_TELEPORT)
        if thing then
            self:sendCancelMessage('Sorry, not possible.')
            self:getPosition():sendMagicEffect(CONST_ME_POFF)
            return false
        end
    end

    if isInArray({1714, 1715, 1716, 1717, 1738, 1740, 1741, 1747, 1748, 1749}, item.itemid) and item.actionid > 0 or item.actionid == 5640 then
        self:sendCancelMessage('You cannot move this object.')
        return false
    elseif item.itemid == 7466 then
        self:sendCancelMessage('You cannot move this object.')
        return false
    end

    if fromPosition.x == CONTAINER_POSITION and toPosition.x == CONTAINER_POSITION
            and item.itemid == 8710 and self:getItemCount(8710) == 2 and self:getStorageValue(Storage.RookgaardTutorialIsland.cockroachLegsMsgStorage) ~= 1 then
        self:sendTextMessage(MESSAGE_INFO_DESCR, 'Well done, you have enough cockroach legs! You should head back to Santiago with them. Climb the ladder to the north to exit.')
        self:setStorageValue(Storage.RookgaardTutorialIsland.cockroachLegsMsgStorage, 1)
        self:setStorageValue(Storage.RookgaardTutorialIsland.SantiagoNpcGreetStorage, 6)
    end
    return true
end

function Player:onMoveCreature(creature, fromPosition, toPosition)
    return true
end

function Player:onTurn(direction)
    return true
end

function Player:onTradeRequest(target, item)
    if isInArray({1738, 1740, 1747, 1748, 1749, 8766}, item.itemid) and item.actionid > 0 or item.actionid == 5640 then
        self:sendCancelMessage('Sorry, not possible.')
        return false
    end
    return true
end

function Player:onTradeAccept(target, item, targetItem)
    return true
end

local soulCondition = Condition(CONDITION_SOUL, CONDITIONID_DEFAULT)
soulCondition:setTicks(4 * 60 * 1000)
soulCondition:setParameter(CONDITION_PARAM_SOULGAIN, 1)

local function useStamina(player)
    local staminaMinutes = player:getStamina()
    if staminaMinutes == 0 then
        return
    end

    local playerId = player:getId()
    local currentTime = os.time()
    local timePassed = currentTime - nextUseStaminaTime[playerId]
    if timePassed <= 0 then
        return
    end

    if timePassed > 60 then
        if staminaMinutes > 2 then
            staminaMinutes = staminaMinutes - 2
        else
            staminaMinutes = 0
        end
        nextUseStaminaTime[playerId] = currentTime + 120
    else
        staminaMinutes = staminaMinutes - 1
        nextUseStaminaTime[playerId] = currentTime + 60
    end
    player:setStamina(staminaMinutes)
end

 --test token
 
 local config = {
    rate = 2,
    storage = 200011,
}

function Player:onGainExperience(source, exp, rawExp)
    if not source or source:isPlayer() then
    
        return exp
    end

    -- Soul regeneration
    local vocation = self:getVocation()
    if self:getSoul() < vocation:getMaxSoul() and exp >= self:getLevel() then
        soulCondition:setParameter(CONDITION_PARAM_SOULTICKS, vocation:getSoulGainTicks() * 1000)
        self:addCondition(soulCondition)
    end

    -- Apply experience stage multiplier
    exp = exp * Game.getExperienceStage(self:getLevel())

    -- Stamina modifier
    if configManager.getBoolean(configKeys.STAMINA_SYSTEM) then
        useStamina(self)

        local staminaMinutes = self:getStamina()
        if staminaMinutes > 2400 and self:isPremium() then
            exp = exp * 1.5
        elseif staminaMinutes <= 840 then
            exp = exp * 0.5
        end
    end

    -- Apply Extra Experience
    if self:getStorageValue(config.storage) >= os.time() then
        exp = exp * config.rate
    end
    return exp
end

function Player:onLoseExperience(exp)
    return exp
end

function Player:onGainSkillTries(skill, tries)
    if APPLY_SKILL_MULTIPLIER == false then
        return tries
    end

    if skill == SKILL_MAGLEVEL then
        return tries * configManager.getNumber(configKeys.RATE_MAGIC)
    end
    return tries * configManager.getNumber(configKeys.RATE_SKILL)
end
 
Solution
local function useStamina(player) in line 174 attempts to calculate how much time has passed since last time this function was executed for this player.

However, nextUseStaminaTime[playerId] is not defined, at least until the function executes properly for the first time.

Before using nextUseStaminaTime[playerId], you might want to ensure that it exist.

Etc add to line 179:
LUA:
if nextUseStaminaTime[playerId] == nil then
    nextUseStaminaTime[playerId] = os.time()
end
local function useStamina(player) in line 174 attempts to calculate how much time has passed since last time this function was executed for this player.

However, nextUseStaminaTime[playerId] is not defined, at least until the function executes properly for the first time.

Before using nextUseStaminaTime[playerId], you might want to ensure that it exist.

Etc add to line 179:
LUA:
if nextUseStaminaTime[playerId] == nil then
    nextUseStaminaTime[playerId] = os.time()
end
 
Solution
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