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Stian's Dev-cpp repack 0.2 (with crypto++ and 64bit) !

Stian,

Help me?

Using windows XP 32 bits - I downloade you repack but can not compile.
I deleted everything that had to file the old 32-bit
 
this error only appears when I try to Rebuild All

any suggestions?


Code:
Compiler: Default compiler
Building Makefile: "C:\Documents and Settings\Administrador\Desktop\trunk.r3698\dev-cpp\Makefile.win"
Executing  make clean
rm -f obj//actions.o obj//admin.o obj//allocator.o obj//baseevents.o obj//beds.o obj//chat.o obj//combat.o obj//condition.o obj//configmanager.o obj//connection.o obj//container.o obj//creature.o obj//creatureevent.o obj//cylinder.o obj//database.o obj//databasemanager.o obj//databasemysql.o obj//databasesqlite.o obj//depot.o obj//dispatcher.o obj//exception.o obj//fileloader.o obj//game.o obj//gameservers.o obj//globalevent.o obj//group.o obj//house.o obj//housetile.o obj//ioban.o obj//ioguild.o obj//iologindata.o obj//iomap.o obj//iomapserialize.o obj//item.o obj//itemattributes.o obj//items.o obj//luascript.o obj//mailbox.o obj//manager.o obj//map.o obj//monster.o obj//monsters.o obj//movement.o obj//networkmessage.o obj//npc.o obj//otserv.o obj//outfit.o obj//outputmessage.o obj//party.o obj//player.o obj//position.o obj//protocol.o obj//protocolgame.o obj//protocolhttp.o obj//protocollogin.o obj//protocolold.o obj//quests.o obj//raids.o obj//rsa.o obj//scheduler.o obj//scriptmanager.o obj//server.o obj//spawn.o obj//spells.o obj//status.o obj//talkaction.o obj//teleport.o obj//textlogger.o obj//thing.o obj//tile.o obj//tools.o obj//trashholder.o obj//vocation.o obj//waitlist.o obj//weapons.o obj//TheForgottenServer_private.res TheForgottenServer.exe

process_begin: CreateProcess(NULL, rm -f obj//actions.o obj//admin.o obj//allocator.o obj//baseevents.o obj//beds.o obj//chat.o obj//combat.o obj//condition.o obj//configmanager.o obj//connection.o obj//container.o obj//creature.o obj//creatureevent.o obj//cylinder.o obj//database.o obj//databasemanager.o obj//databasemysql.o obj//databasesqlite.o obj//depot.o obj//dispatcher.o obj//exception.o obj//fileloader.o obj//game.o obj//gameservers.o obj//globalevent.o obj//group.o obj//house.o obj//housetile.o obj//ioban.o obj//ioguild.o obj//iologindata.o obj//iomap.o obj//iomapserialize.o obj//item.o obj//itemattributes.o obj//items.o obj//luascript.o obj//mailbox.o obj//manager.o obj//map.o obj//monster.o obj//monsters.o obj//movement.o obj//networkmessage.o obj//npc.o obj//otserv.o obj//outfit.o obj//outputmessage.o obj//party.o obj//player.o obj//position.o obj//protocol.o obj//protocolgame.o obj//protocolhttp.o obj//protocollogin.o obj//protocolold.o obj//quests.o obj//raids.o obj//rsa.o obj//scheduler.o obj//scriptmanager.o obj//server.o obj//spawn.o obj//spells.o obj//status.o obj//talkaction.o obj//teleport.o obj//textlogger.o obj//thing.o obj//tile.o obj//tools.o obj//trashholder.o obj//vocation.o obj//waitlist.o obj//weapons.o obj//TheForgottenServer_private.res TheForgottenServer.exe, ...) failed.
make (e=2): O sistema não pode encontrar o arquivo especificado.


mingw32-make: *** [clean] Error 2

Execution terminated
 
I tried compile the tfs 0.4 on windows using this devcpp pack, but dont worked, when linking tfs.exe, the file "ld.exe" stoped and return error 255.

error:
Code:
Compiler: Default compiler
Building Makefile: "D:\Dev-Cpp\trunk.r3736\dev-cpp\Makefile.win"
Executing  make...
mingw32-make.exe -f "D:\Dev-Cpp\trunk.r3736\dev-cpp\Makefile.win" all
windres.exe -i TheForgottenServer_private.rc --input-format=rc -o obj//TheForgottenServer_private.res -O coff 

g++.exe obj//actions.o obj//admin.o obj//allocator.o obj//baseevents.o obj//beds.o obj//chat.o obj//combat.o obj//condition.o obj//configmanager.o obj//connection.o obj//container.o obj//creature.o obj//creatureevent.o obj//cylinder.o obj//database.o obj//databasemanager.o obj//databasemysql.o obj//databasesqlite.o obj//depot.o obj//dispatcher.o obj//exception.o obj//fileloader.o obj//game.o obj//gameservers.o obj//globalevent.o obj//group.o obj//house.o obj//housetile.o obj//ioban.o obj//ioguild.o obj//iologindata.o obj//iomap.o obj//iomapserialize.o obj//item.o obj//itemattributes.o obj//items.o obj//luascript.o obj//mailbox.o obj//manager.o obj//map.o obj//monster.o obj//monsters.o obj//movement.o obj//networkmessage.o obj//npc.o obj//otserv.o obj//outfit.o obj//outputmessage.o obj//party.o obj//player.o obj//position.o obj//protocol.o obj//protocolgame.o obj//protocolhttp.o obj//protocollogin.o obj//protocolold.o obj//quests.o obj//raids.o obj//rsa.o obj//scheduler.o obj//scriptmanager.o obj//server.o obj//spawn.o obj//spells.o obj//status.o obj//talkaction.o obj//teleport.o obj//textlogger.o obj//thing.o obj//tile.o obj//tools.o obj//trashholder.o obj//vocation.o obj//waitlist.o obj//weapons.o obj//TheForgottenServer_private.res -o "TheForgottenServer.exe" -L"D:/Dev-Cpp/lib" -O1 -lboost_system -lgmp -llua5.1 -lmysql -lboost_regex -lsqlite3 -lwsock32 -lxml2 -lmysql -lws2_32 -s -lboost_filesystem -lboost_thread -lz -lcryptopp  

collect2: ld returned 99 exit status

mingw32-make.exe: *** [TheForgottenServer.exe] Error 1

Execution terminated
 
I don't know if this will help anyone, but if you want to nuke and pave DevC++ and are running 64-bit windows just open your file manager and goto %APPDATA% which will take you too
C:\Users\YourWindowsUserName\AppData\Roaming
you'll see a Dev-Cpp directory, enter it and delete the files there.
Try that.
 
Yes. 0.3 will contain 64bit support ONLY. It won't support 32bit.
 
Thats unfortunatly right. But 64bit have existed in the common market since 2001.

Dropping support for old things is called progress.
 
Map didnt load for 7 minutes when i was using 64bit mode, any suggestions why?
I'll try with the 32bit one right now and see if it changes.
 
@stian

I have a problem.
My operational system is:
Windows Vista Home Premium
64x
Intel i7

I can compile the TFS but anothers codes i can't.
Can you help me?? What is the problem ?
Please help me...
 
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