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Stone tile + lever combo

Muzzy

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Hello!

I've been curious how this works. I'm not sure how many of you are familiar with the battle hammer quest outside Thais, where if I remember correctly you need to have one person stand on a stone tile and that makes a stairway down to a lever which makes a teleporter appear. Basically meaning you need two people.

I have a three-version question for this. Is it possible to either:

A - Make a lever appear that appears and when you pull it it specifically knows what action to do, whether it'd be opening a door or a teleporter that itself knows exactly where you want to be teleported.

B - Make a specific stone disappear.

C - Make a chest appear with a specific reward, what I had in mind was a key which itself has a specific unique ID so it opens the door I want it to. I've had a problem with keys in chests only having the number "0".

Thanks in advance!
 
1st question :- onEvent: doSetItemAttribute(item.uid, "aid", value)
2nd question :- onEvent: doRemoveItem(item.uid)
3rd question :- onUse() > doSetItemAttribute(doPlayerAddItem(cid, itemid).uid, "aid", value)

No time to do this for you, sorry, but someone can help.
 
1st question :- onEvent: doSetItemAttribute(item.uid, "aid", value)
2nd question :- onEvent: doRemoveItem(item.uid)
3rd question :- onUse() > doSetItemAttribute(doPlayerAddItem(cid, itemid).uid, "aid", value)

No time to do this for you, sorry, but someone can help.
You helped plenty, now I know that it's possible to get exactly what I want if I just look around a little harder.

Thanks!
 
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