if(door.specialDoor) then
if item.aid == 100 or
(item.aid ~= 0 and item.uid == 0 and getCreatureStorage(cid, item.aid) > 0) or
(item.aid ~= 0 and item.uid ~= 0 and getCreatureStorage(cid, item.uid) == item.aid - 1000) then
return doorEnter(cid, item.uid, door.transformUseTo, toPosition)
end
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "The door seems to be sealed against unwanted intruders.")
return true
end