im getting this error:
But only when i log with 1 character,
but the only 2 things i did before, were:
kill the monster to open tp: http://otland.net/f82/kill-monster-create-portal-71245/
and use this thing that creates tp but i used in myself, instead of in the ground to check it: http://otland.net/f81/create-escape-teleport-awesome-countdown-71626/
anyways if some one need my idle:
Thx beforehand
Code:
[26/03/2010 22:42:09] [Error - CreatureScript Interface]
[26/03/2010 22:42:09] data/creaturescripts/scripts/idle.lua:onThink
[26/03/2010 22:42:09] Description:
[26/03/2010 22:42:09] data/creaturescripts/scripts/idle.lua:14: attempt to compare number with nil
[26/03/2010 22:42:09] stack traceback:
[26/03/2010 22:42:09] data/creaturescripts/scripts/idle.lua:14: in function <data/creaturescripts/scripts/idle.lua:6>
but the only 2 things i did before, were:
kill the monster to open tp: http://otland.net/f82/kill-monster-create-portal-71245/
and use this thing that creates tp but i used in myself, instead of in the ground to check it: http://otland.net/f81/create-escape-teleport-awesome-countdown-71626/
anyways if some one need my idle:
Code:
local config = {
idleWarning = getConfigValue('idleWarningTime'),
idleKick = getConfigValue('idleKickTime')
}
function onThink(cid, interval)
if(getTileInfo(getCreaturePosition(cid)).nologout or getCreatureNoMove(cid) or
getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_ALLOWIDLE)) then
return true
end
local idleTime = getPlayerIdleTime(cid) + interval
doPlayerSetIdleTime(cid, idleTime)
if(config.idleKick > 0 and idleTime > config.idleKick) then
doRemoveCreature(cid)
elseif(config.idleWarning > 0 and idleTime == config.idleWarning) then
local message = "You have been idle for " .. math.ceil(config.idleWarning / 60000) .. " minutes"
if(config.idleKick > 0) then
message = message .. ", you will be disconnected in "
local diff = math.ceil((config.idleWarning - config.idleKick) / 60000)
if(diff > 1) then
message = message .. diff .. " minutes"
else
message = message .. "one minute"
end
message = message .. " if you are still idle"
end
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, message .. ".")
end
return true
end
Thx beforehand
Last edited: