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C++ subcontainer verification

Pedrook

Advanced OT User
Joined
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this part of autoloot is not checking subcontainers, in case it does not check for items inside the bag, it normally pulls items that are out but not inside.

C++:
if (corpseOwner != 0 && !player->canOpenCorpse(corpseOwner)) {
    return RETURNVALUE_YOUARENOTTHEOWNER;
} else {
    if (player->canOpenCorpse(corpseOwner) && player->autoLootList.size() != 0) {
        if (player->getCapacity() > 100 * 100) { //Minimum of Capacity for autoloot works. (100 CAP)
            for (Item* item : container->getItemList()) {
                if (player->getItemFromAutoLoot(item->getID())) {
                    std::ostringstream msgAutoLoot;
                    msgAutoLoot << "You looted a " << item->getItemCount() << "x " << item->getName() << ".";
                    g_game.internalMoveItem(container, player, CONST_SLOT_WHEREEVER, item, item->getItemCount(), nullptr);
                    player->sendTextMessage(MESSAGE_INFO_DESCR, msgAutoLoot.str());
                }
            }
        } else {
            player->sendTextMessage(MESSAGE_INFO_DESCR, "Sorry, you don't have enough capacity to use auto loot, so it has been disabled. (100+ capacity is required)");
        }
    }
}
 
Here you can see all the codes.
 
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