Taslaturen, There is a small adjustment that needs to be changed to comply with
dolera of RL tibia.. its that of the EXP on killing players..
experienceByKillingPlayers = "yes"
True this is a on or off statement.. but there is no variable.. the variable should be done in percents
percenttokiller = "10"
This would give the killer 10% of the killed persons lost exp.. (so in essence, 1% of their total exp.)
one main reason im asking this is because i cant put my finger on it.. but the system is somehow flawed and people are getting ahead exp on some kills.. (gaining more then the other loses) and it would be nice to adjust this.
not really any rush on it since your always busy.. but just giving you some ideas if you sick of everything else.
()
There is one thing i will cover later.. and its that of adjusting whether you have to be lower lvl then the killed person to gain exp.. perhaps Exponlyforhigherkills ="no"
()
dolera of RL tibia.. its that of the EXP on killing players..
experienceByKillingPlayers = "yes"
True this is a on or off statement.. but there is no variable.. the variable should be done in percents
percenttokiller = "10"
This would give the killer 10% of the killed persons lost exp.. (so in essence, 1% of their total exp.)
one main reason im asking this is because i cant put my finger on it.. but the system is somehow flawed and people are getting ahead exp on some kills.. (gaining more then the other loses) and it would be nice to adjust this.
not really any rush on it since your always busy.. but just giving you some ideas if you sick of everything else.
()
There is one thing i will cover later.. and its that of adjusting whether you have to be lower lvl then the killed person to gain exp.. perhaps Exponlyforhigherkills ="no"
()