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[Suggestion] OnQuest function

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hodleo

Formerly cbrm -Crypto enthusiast, Retired scripter
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Well I think that there should be a more exactly quest function rather than a simple action
When a quest is done ofc

might be like OnQuestMake(cid, storage, prize) and should be included in actions like 'movements' has a lots of subfunctions
 
I don't know, what you can do with it... it isn't important
 
actually it could lead to a lot of utilities
:/ too bad i forgot them now

its when a player makes the quest(opens the chest)

if (getplayerstoragevalue(cid,storage) == X) then
-.- OnQuest! an actionscript when player opens the chest
 
Are you serious?...

Just use what master-m said, if what you is a way to make quests fast, use the quest system that comes with TFS(I don't remember who did it)...

Adding that funciont would be almost like having onUseRope, onUseShovel, etcetera...

Anyways, tell me about those "utilities"...
 
yeah, Im using 0.3 elf's quest system
when I remember them, i'll tell u
 
I cured cancer, i'll let you know how when i remember, on the meanwhile i'd like a nobel prize kthx.
Srsly dude, there is not logical use to such a function, if you can do it with that, you can also easily do it with an onUse.
 
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