Well I think that there should be a more exactly quest function rather than a simple action
When a quest is done ofc
might be like OnQuestMake(cid, storage, prize) and should be included in actions like 'movements' has a lots of subfunctions
When a quest is done ofc
might be like OnQuestMake(cid, storage, prize) and should be included in actions like 'movements' has a lots of subfunctions