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Summon Bug, Players can avoid skull

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I discovered an interesting bug in my distro (OTX3, 7.7). If a player summons two monster that have AoE attacks (like a fire devil), then that player attacks their own summon, the fire devil will use the AoE attack.

Now, if another player happens to get hit by that AoE, the player who summoned them will NOT get a skull. This could be abused obviously for players to kill others without ever getting a red skull or even PZ/white skull.

I know this is probably in combat.cpp anywhere, I tried searching first and I cannot find anything here.

Thanks
 
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