Okay so the currency total is done.
Any idea as to how to make summons teleport everywhere a player goes?
Code:
if(Item *item = thing->getItem())
{
if(item->getID() == 10544 || item->getID() == 10545 || item->getID() == 10546 || item->getID() == 10547 || item->getID() == 10548)
ss << std::endl << "Total: " << item->getWorth();
}
Last edited: