Ninkobi
Owner /Founder of Syphera
Well I made a quest which has tiles that which will summon monsters where you want, it has a storage value so if you want to go back or die you can go and try again.
The script:
Just change the pos and monster name to add a new monster jus add and change the number in pink to a number not used:
The script:
Code:
function onStepIn(cid, item, pos)
if item.actionid == 13677 then
if getPlayerStorageValue(cid,132567) == -1 then
setPlayerStorageValue(cid,132567,1)
doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'GUARDS! Kill him!')
monster1pos = {x=20031, y=20410, z=9} --Juggetnaut
monster2pos = {x=20031, y=20407, z=9} --Juggernaut
monster3pos = {x=20032, y=20408, z=9} --hand
monster4pos = {x=20032, y=20409, z=9} --nightmare
monster5pos = {x=20037, y=20407, z=9} --demon
monster6pos = {x=20037, y=20410, z=9} --demon
monster7pos = {x=20039, y=20409, z=9} --hand
doSummonCreature("Juggernaut", monster1pos)
doSummonCreature("Juggernaut", monster2pos)
doSummonCreature("Hand of Cursed Fate", monster3pos)
doSummonCreature("Nightmare", monster4pos)
doSummonCreature("Demon", monster5pos)
doSummonCreature("Demon", monster6pos)
doSummonCreature("Hand of Cursed Fate", monster7pos)
else
doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have already killed the first guards!')
end
Just change the pos and monster name to add a new monster jus add and change the number in pink to a number not used:
Code:
monster[COLOR="Magenta"]7[/COLOR]pos = {x=20039, y=20409, z=9} --hand
doSummonCreature("Juggernaut", monster[COLOR="Magenta"]1[/COLOR]pos)